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[Wesnoth-releases] Version 0.5.1


From: David White
Subject: [Wesnoth-releases] Version 0.5.1
Date: Mon, 10 Nov 2003 08:57:43 -0600

The source code can be downloaded from http://www.wesnoth.org/files/wesnoth-0.5.1.tar.gz

Binaries can be downloaded from
http://www.ventu.info/wesnoth/?WesnothBinaries (There is only a binary for Windows at the time of writing).

server.wesnoth.org has already been updated, client is required to be version 0.5.1.

Changelog:
* more and improved unit graphics and animations
* added show_ai_moves and show_combat options for preferences file
* in 'Valley of Death' Li'Sar now arrives with Spearmen instead Swordsmen
* renamed Soldier to Spearman
* made it so shroud displays properly on the minimap
* added support for UTF-8
* extensive changes to the way event handling works
* make multiplayer lobby look better
* made advancement of units on a remote machine random
* made display draw more efficiently
* made it so AI players have an empty description in multiplayer games
* added in some additional assertion checks
* made some templated code more portable across compilers
* fixed problem with AI attacking units not always advancing levels
* map file format is now correctly oriented
* 'flags' to show which side unit is on


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