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From: | David White |
Subject: | [Wesnoth-releases] Version 0.5.1 |
Date: | Mon, 10 Nov 2003 08:57:43 -0600 |
The source code
can be downloaded from http://www.wesnoth.org/files/wesnoth-0.5.1.tar.gz
Binaries can be downloaded from http://www.ventu.info/wesnoth/?WesnothBinaries (There is only a binary for Windows at the time of writing). server.wesnoth.org has already been updated, client is required to be version 0.5.1. Changelog: * more and improved unit graphics and animations * added show_ai_moves and show_combat options for preferences file * in 'Valley of Death' Li'Sar now arrives with Spearmen instead Swordsmen * renamed Soldier to Spearman * made it so shroud displays properly on the minimap * added support for UTF-8 * extensive changes to the way event handling works * make multiplayer lobby look better * made advancement of units on a remote machine random * made display draw more efficiently * made it so AI players have an empty description in multiplayer games * added in some additional assertion checks * made some templated code more portable across compilers * fixed problem with AI attacking units not always advancing levels * map file format is now correctly oriented * 'flags' to show which side unit is on |
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