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[Wesnoth-wiki-changes] RaceDescriptions


From: wiki
Subject: [Wesnoth-wiki-changes] RaceDescriptions
Date: Mon, 6 Sep 2004 21:03 +0200

URI http://wesnoth.slack.it/?RaceDescriptions
 - - - - - 
Index: RaceDescriptions
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/RaceDescriptions,v
retrieving revision 1.17
diff -u -r1.17 RaceDescriptions
--- RaceDescriptions    6 Sep 2004 03:59:23 -0000       1.17
+++ RaceDescriptions    6 Sep 2004 19:03:08 -0000
@@ -2,7 +2,8 @@
 Elves are the elder race. They are skilled with the bow and arrow, almost all 
of them carrying it, and are also good
 with the sword. They do not use many weapons but these, although they are in 
command of powerful magic, and do use it
 when needed. Physically, Elves are quite tall, and seem even taller due to 
their slimness. They are peaceful beings, but
-will fight against any who enter their homeland unasked. Also the forest 
protects them. A normal elf leader can recruit:
+will fight against any who enter their homeland unasked. Also the forest 
protects them.
+The following units are of the race of Elves:
 * <a href="units.cgi?page=view&unit=Elvish%20Archer">Elvish Archer</a>
 * <a href="units.cgi?page=view&unit=Elvish%20Fighter">Elvish Fighter</a>
 * <a href="units.cgi?page=view&unit=Elvish%20Scout">Elvish Scout</a>
@@ -12,7 +13,8 @@
 Humans first appeared in Wesnoth from a land far across the ocean to the West. 
They do not possess much magic, although
 they can learn some. They have no extra special abilities or aptitudes except 
their versatility and drive. Although
 often at odds with all races, they can occasionally form alliances with the 
less agressive races like elves and dwarves.
-They are shorter than the elves, but still taller than dwarves or orcs. A 
normal human leader can recruit:
+They are shorter than the elves, but still taller than dwarves or orcs.
+The following units are loyal members of the race of Men:
 * <a href="units.cgi?page=view&unit=Bowman">Bowman</a>
 * <a href="units.cgi?page=view&unit=Cavalryman">Cavalryman</a>
 * <a href="units.cgi?page=view&unit=Fencer">Fencer</a>
@@ -21,12 +23,22 @@
 * <a href="units.cgi?page=view&unit=Mage">Mage</a>
 * <a href="units.cgi?page=view&unit=Spearman">Spearman</a>
 
+The following units are outlaw members of the race of Men:
+* <a href="units.cgi?page=view&unit=Bandit">Bandit</a>
+* <a href="units.cgi?page=view&unit=Footpad">Footpad</a>
+* <a href="units.cgi?page=view&unit=Poacher">Poacher</a>
+* <a href="units.cgi?page=view&unit=Thief">Thief</a>
+
+The following units are of the race of Men but alligned with Undead:
+* <a href="units.cgi?page=view&unit=Dark%20Adept">Dark Adept</a>
+
 <b>Dwarves</b><br/>
 Dwarves are the second oldest race known today. The Elves, of course, are the 
first. Dwarves are the height of human
 children, but are stronger than even a fully grown man. They are a solitary 
folk, cautious and slow to anger, but once
 their anger is roused they are terrible fighters. Wielding many weapons with 
equal skill, dwarves are effective against
 many different races. They see in pitch darkness due to their constant work 
underground, and their heavy armor protects
-them against almost any physical attack, although mages can harm them 
effectively. A normal dwarf leader can recruit:
+them against almost any physical attack, although mages can harm them 
effectively.
+The following units are of the race of Dwarves:
 * <a href="units.cgi?page=view&unit=Dwarvish%20Fighter">Dwarvish Fighter</a>
 * <a href="units.cgi?page=view&unit=Dwarvish%20Guardsman">Dwarvish 
Guardsman</a>
 * <a href="units.cgi?page=view&unit=Dwarvish%20Thunderer">Dwarvish 
Thunderer</a>
@@ -37,17 +49,18 @@
 Orcs are a race of fierce human-like creatures found across the wild places of 
the world. They are violent,
 quick-tempered, and belligerent, and hold an ancient hatred for the race of 
elves. Although orcs are disorganized and
 prone to infighting, warbands under a strong leader can cut bloody inroads 
into the boundaries where civilization meets
-wilderness. A normal orc leader can recruit:
+wilderness.
+The following units are of the race of Orcs:
 * <a href="units.cgi?page=view&unit=Orcish%20Archer">Orcish Archer</a>
 * <a href="units.cgi?page=view&unit=Orcish%20Assassin">Orcish Assassin</a>
 * <a href="units.cgi?page=view&unit=Orcish%20Grunt">Orcish Grunt</a>
-* <a href="units.cgi?page=view&unit=Troll%20Whelp">Troll Whelp</a>
 * <a href="units.cgi?page=view&unit=Wolf%20Rider">Wolf Rider</a>
 
 <b>Drakes</b><br/>
 Drakes are the sons of dragons, almost the last legacy of those mighty beasts. 
 Most of the race can fly and spit fire.
 When the fire in their body is extinguished so is their life. Beacause of this 
they are weak against cold, but they are
-good against most other attacks. A normal drake leader can recruit:
+good against most other attacks.
+The following units are of the race of Drakes:
 * <a href="units.cgi?page=view&unit=Drake%20Burner">Drake Burner</a>
 * <a href="units.cgi?page=view&unit=Drake%20Clasher">Drake Clasher</a>
 * <a href="units.cgi?page=view&unit=Drake%20Fighter">Drake Fighter</a>
@@ -58,13 +71,32 @@
 <b>Undeads</b><br/>
 As their race's name means, these are lost souls that are caught between this 
realm and next. Themselves deprived of
 life, they wish to likewise deprive everyone else of it. Most of them are 
strong against physical attacks, but are weak
-against fire and holy. A normal undead leader can recruit:
-* <a href="units.cgi?page=view&unit=Dark%20Adept">Dark Adept</a>
+against fire and holy.
+The following units are Undead:
 * <a href="units.cgi?page=view&unit=Ghost">Ghost</a>
 * <a href="units.cgi?page=view&unit=Skeleton">Skeleton</a>
 * <a href="units.cgi?page=view&unit=Skeleton%20Archer">Skeleton Archer</a>
 * <a href="units.cgi?page=view&unit=Vampire%20Bat">Vampire Bat</a>
 * <a href="units.cgi?page=view&unit=Walking%20Corpse">Walking Corpse</a>
+
+<b>Other Races</b><br/>
+There are other races than these four main ones, such as trolls, ogres, and 
mermen. They often allign with the larger
+races, but maintain their own identity.
+
+Lizards:
+* <a href="units.cgi?page=view&unit=Saurian">Saurian</a>
+
+Merfolk:
+* <a href="units.cgi?page=view&unit=Merman">Merman</a>
+
+Naga:
+* <a href="units.cgi?page=view&unit=Naga">Naga</a>
+
+Ogre:
+* <a href="units.cgi?page=view&unit=Young%20Ogre">Young Ogre</a>
+
+Troll:
+* <a href="units.cgi?page=view&unit=Troll%20Whelp">Troll Whelp</a>
 
 
 ||See Also||





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