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[Wesnoth-wiki-changes] BuildingScenariosSamples


From: wiki
Subject: [Wesnoth-wiki-changes] BuildingScenariosSamples
Date: Sat, 11 Sep 2004 00:23 +0200

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.6) Gecko/20040528 
Debian/1.6-7
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?BuildingScenariosSamples
 - - - - -
Index: BuildingScenariosSamples
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/BuildingScenariosSamples,v
retrieving revision 1.7
diff -u -r1.7 BuildingScenariosSamples
--- BuildingScenariosSamples    10 Sep 2004 22:20:01 -0000      1.7
+++ BuildingScenariosSamples    10 Sep 2004 22:23:04 -0000
@@ -1,4 +1,7 @@
-EXAMPLE: to flash the screen red for a moment, we might go,
+This page contains basic examples of WML.
+For more examples, you can look at the data of Wesnoth using a text editor.
+
+to flash the screen red for a moment, we might go,
 
   [colour_adjust]
   red=200
@@ -10,8 +13,6 @@
   red=0
   [/colour_adjust]
 
-EXAMPLES:
-
 A unit remarking what a tough fight it was when they kill an Ogre:
 
   [event]
@@ -69,8 +70,6 @@
     [/message]
   [/event]
 
-EXAMPLE:
-
 Suppose you want to make it so that if a certain character, we will call him 
Fred the Peasant, survives in a certain
 scenario, he will leave,
 but return in a later scenario. We can do this in the first scenario:
@@ -134,8 +133,6 @@
 If the variable 'fred_is_alive' equals 'yes' then this will create a unit, 
Fred, a Peasant, at (8,1), and he will give a
 greeting message. Otherwise, Konrad will lament Fred being dead.
 
-EXAMPLE:
-
 Suppose the player has just come across some undead, you might like to find if 
the player has a unit that would truly
 hate the undead, and if so, and get it to say something:
 
@@ -148,7 +145,7 @@
   message= _ "The foul hordes of the undead approach, this battle will surely 
be tough!"
   [/message]
 
- EXAMPLE:
+
   [teleport]
     [filter]
        name=Garcimore
@@ -157,6 +154,9 @@
     y=20
   [/teleport]
 
+||See Also||
+* BuildingScenarios
+* UsefulWMLFragments
 
 
 






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