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[Wesnoth-wiki-changes] BuildingScenariosIndex
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] BuildingScenariosIndex |
Date: |
Sat, 11 Sep 2004 13:17 +0200 |
UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; sv-se) AppleWebKit/125.4
(KHTML, like Gecko) Safari/125.9
IP: 81.225.180.141
URI: http://wesnoth.slack.it/?BuildingScenariosIndex
- - - - -
Index: BuildingScenariosIndex
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/BuildingScenariosIndex,v
retrieving revision 1.5
diff -u -r1.5 BuildingScenariosIndex
--- BuildingScenariosIndex 11 Sep 2004 10:38:16 -0000 1.5
+++ BuildingScenariosIndex 11 Sep 2004 11:17:45 -0000
@@ -12,23 +12,30 @@
<ul>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="a">A</a></li>
<li>ability= - FilterWML, UnitWML</li>
- <li>add= - InternalActionsWML</li>
+ <li>add= - EffectWML, InternalActionsWML</li>
<li>adjacent_image= - TerrainWML</li>
- <li>[advances]= - StatisticalScenarioWML</li>
- <li>[ai] - SideWML</li>
+ <li>[advances] - StatisticalScenarioWML</li>
+ <li>aggression= - AiWML</li>
+ <li>[ai] - AiWML, SideWML</li>
+ <li>ai_special= - SingleUnitWML</li>
<li>align= - HelpWML</li>
<li>alignment= - UnitWML</li>
<li>aliasof= - TerrainWML</li>
<li>[allow_recruit] - DirectActionsWML</li>
<li>ally_energy_image= - GameConfigWML</li>
<li>alpha= - UnitWML</li>
+ <li>ambush= - SingleUnitWML</li>
<li>amount= - DirectActionsWML, HelpWML</li>
<li>animate= - DirectActionsWML</li>
- <li>[attack] - ReplayWML, UnitWML</li>
- <li>[attacks]= - StatisticalScenarioWML</li>
+ <li>apply_to= - EffectWML</li>
+ <li>[attack] - AttackWML, ReplayWML, UnitWML</li>
+ <li>attack_weight= - AttackWML</li>
+ <li>[attacks] - StatisticalScenarioWML</li>
+ <li>[avoid] - AiWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="b">B</a></li>
<li>background= - IntroWML</li>
<li>base_income= - GameConfigWML</li>
+ <li>begin= - AttackWML</li>
<li>[binary_path] - BinaryPathWML</li>
<li>[bold] - HelpWML</li>
<li>bonus= - DirectActionsWML</li>
@@ -40,41 +47,49 @@
<li>[campaign] - CampaignWML</li>
<li>campaign_type= - SavefileWML</li>
<li>cannot_use_message= - DirectActionsWML</li>
+ <li>canrecruit= - SingleUnitWML</li>
+ <li>caption= - InterfaceActionsWML</li>
<li>[capture_village] - DirectActionsWML</li>
+ <li>caution= - AiWML</li>
<li>char= - TerrainWML</li>
<li>[choose] - ReplayWML</li>
<li>[clear_variable] - InternalActionsWML</li>
<li>color= - HelpWML</li>
- <li>[command] - ReplayWML, SavefileWML</li>
+ <li>[colour_adjust] - InterfaceActionsWML</li>
+ <li>[command] - InterfaceActionsWML, ReplayWML, SavefileWML</li>
<li>controller= - SideWML</li>
<li>cost= - UnitWML</li>
<li>cross_image= - GameConfigWML</li>
<li>cure_amount= - GameConfigWML</li>
<li>curer_heals_per_turn= - GameConfigWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="d">D</a></li>
+ <li>damage= - AttackWML</li>
<li>damage_inflicted= - StatisticalScenarioWML</li>
<li>damage_taken= - StatisticalScenarioWML</li>
- <li>[deaths]= - StatisticalScenarioWML</li>
- <li>[defend]= - UnitWML</li>
- <li>[defends]= - StatisticalScenarioWML</li>
+ <li>[deaths] - StatisticalScenarioWML</li>
+ <li>[defend] - UnitWML</li>
+ <li>[defends] - StatisticalScenarioWML</li>
<li>[defense] - UnitWML</li>
- <li>define= - CampaignWML</li>
+ <li>defense_weight= - AttackWML</li>
+ <li>define= - CampaignWML</li>
+ <li>[delay] - InterfaceActionsWML</li>
<li>delay= - IntroWML</li>
- <li>description= - DirectActionsWML, FilterWML</li>
+ <li>description= - DirectActionsWML, FilterWML, SingleUnitWML</li>
<li>[destination] - ReplayWML</li>
<li>die_sound= - UnitWML</li>
- <li>difficulties= - CampaignWML</li>
+ <li>difficulties= - CampaignWML</li>
<li>difficulty= - SavefileWML</li>
- <li>difficulty_descriptions= - CampaignWML, DescriptionWML</li>
+ <li>difficulty_descriptions= - CampaignWML, DescriptionWML</li>
<li>disallow_recall= - ScenarioWML</li>
<li>[disallow_recruit] - DirectActionsWML</li>
<li>[do] - InternalActionsWML</li>
<li>dot_image= - GameConfigWML</li>
<li>dst= - HelpWML</li>
- <li>duration= - DirectActionsWML</li>
+ <li>duration= - DirectActionsWML, InterfaceActionsWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="e">E</a></li>
- <li>[effect] - DirectActionsWML, UnitsWML</li>
+ <li>[effect] - DirectActionsWML, EffectWML, UnitsWML</li>
<li>[else] - InternalActionsWML</li>
+ <li>end= - AttackWML</li>
<li>[endlevel] - DirectActionsWML, EventWML</li>
<li>enemy_energy_image= - GameConfigWML</li>
<li>[era] - EraWML</li>
@@ -82,13 +97,14 @@
<li>equals= - InternalActionsWML</li>
<li>[event] - EventWML, InternalActionsWML, ScenarioWML</li>
<li>[expenses] - ThemeWML</li>
- <li>experience= - UnitWML</li>
+ <li>experience= - SingleUnitWML, UnitWML</li>
<li>experience_modifier= - SavefileWML, ScenarioWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="f">F</a></li>
+ <li>facing= - SingleUnitWML</li>
<li>female_names= - UnitWML</li>
<li>file= - IntroWML</li>
- <li>[filter]= - DirectActionsWML, EventWML, InternalActionsWML</li>
- <li>[filter_second]= - EventWML</li>
+ <li>[filter] - DirectActionsWML, EventWML, InternalActionsWML</li>
+ <li>[filter_second] - EventWML</li>
<li>find_vacant= - DirectActionsWML</li>
<li>fire_event= - DirectActionsWML</li>
<li>first_scenario= - CampaignWML</li>
@@ -104,41 +120,47 @@
<li>force= - HelpWML</li>
<li>[format] - HelpWML</li>
<li>format= - InternalActionsWML</li>
- <li>[frame]= - UnitWML</li>
+ <li>[frame] - AttackWML, UnitWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="g">G</a></li>
<li>[game_config] - GameConfigWML</li>
<li>gender= - UnitWML</li>
- <li>[generator]= - ScenarioWML</li>
+ <li>[generator] - ScenarioWML</li>
<li>get_hit_sound= - UnitWML</li>
<li>greater_than= - InternalActionsWML</li>
<li>greater_than_equal_to= - InternalActionsWML</li>
<li>gives_income= - TerrainWML</li>
<li>[gold] - DirectActionsWML, ThemeWML</li>
<li>gold= - DirectActionsWML, SavefileWML, SideWML</li>
+ <li>goto_x,goto_y= - SingleUnitWML</li>
+ <li>grouping= - AiWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="h">H</a></li>
+ <li>halo= - InterfaceActionsWML</li>
<li>has_flag= - TerrainGraphicsWML</li>
<li>has_weapon= - FilterWML</li>
<li>[have_unit] - InternalActionsWML</li>
<li>[header] - HelpWML</li>
<li>heal_amount= - GameConfigWML</li>
+ <li>heal_full= - EffectWML</li>
<li>healer_heals_per_turn= - GameConfigWML</li>
<li>heals= - TerrainWML</li>
<li>height= - ThemeWML</li>
<li>[help] - HelpWML</li>
- <li>hitpoints= - UnitWML</li>
+ <li>[hide_unit] - InterfaceActionsWML</li>
+ <li>hitpoints= - SingleUnitWML, UnitWML</li>
<li>hits= - UnitWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="i">I</a></li>
- <li>icon= - CampaignWML, GameConfigWML, ThemeWML</li>
+ <li>icon= - AttackWML, CampaignWML, GameConfigWML, ThemeWML</li>
<li>id= - CampaignWML, DirectActionsWML, EraWML, HelpWML, ScenarioWML,
UnitWML, UnitsWML</li>
<li>[if] - InternalActionsWML</li>
<li>[illuminated_time] - ScenarioWML, TimeWML</li>
<li>[img] - HelpWML</li>
- <li>[image]= - IntroWML, TerrainGraphicsWML</li>
- <li>image= - DirectActionsWML, TerrainWML, ThemeWML, TimeWML</li>
+ <li>[image] - IntroWML, TerrainGraphicsWML</li>
+ <li>image= - AttackWML, DirectActionsWML, InterfaceActionsWML,
TerrainWML, ThemeWML, TimeWML</li>
<li>image_background= - TerrainGraphicsWML</li>
<li>image_defensive_long= - UnitWML</li>
<li>image_defensive_short= - UnitWML</li>
<li>image_defensive= - UnitWML</li>
+ <li>image_diagonal= - AttackWML</li>
<li>image_foreground= - TerrainGraphicsWML</li>
<li>image_healing= - UnitWML</li>
<li>image_leading= - UnitWML</li>
@@ -148,9 +170,14 @@
<li>image= - UnitWML</li>
<li>[income] - ThemeWML</li>
<li>income= - DirectActionsWML, SideWML</li>
+ <li>increase= - EffectWML</li>
+ <li>increase_attacks= - EffectWML</li>
+ <li>increase_damage= - EffectWML</li>
+ <li>increase_total= - EffectWML</li>
<li>is_context_menu= - ThemeWML</li>
<li>[italic] - HelpWML</li>
<li>italic= - HelpWML</li>
+ <li>[item] - InterfaceActionsWML</li>
<li>items= - ThemeWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="j">J</a></li>
<li>[jump] - HelpWML</li>
@@ -158,13 +185,15 @@
<li>[kill] - DirectActionsWML</li>
<li>kill= - InternalActionsWML</li>
<li>kill_experience= - GameConfigWML</li>
- <li>[killed]= - StatisticalScenarioWML</li>
+ <li>[killed] - StatisticalScenarioWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="l">L</a></li>
<li>[label] - ScenarioWML, ThemeWML</li>
<li>label= - SavefileWML</li>
<li>[language] - LanguageWML</li>
<li>lawful_bonus= - TimeWML</li>
<li>leader= - SavefileWML</li>
+ <li>[leader_goal] - AiWML</li>
+ <li>leader_value= - AiWML</li>
<li>less_than= - InternalActionsWML</li>
<li>less_than_equal_to= - InternalActionsWML</li>
<li>letter= - DirectActionsWML</li>
@@ -183,93 +212,125 @@
<li>markov_chain_size= - UnitWML</li>
<li>mask= - TimeWML</li>
<li>[menu] - ThemeWML</li>
+ <li>[message] - InterfaceActionsWML</li>
+ <li>message= - InterfaceActionsWML</li>
<li>mid_scenario= - SavefileWML</li>
<li>[mini_map] - ThemeWML</li>
+ <li>[missile_frame] - AttackWML</li>
<li>missile_n_image= - GameConfigWML</li>
<li>missile_ne_image= - GameConfigWML</li>
+ <li>[modifications] - SingleUnitWML</li>
<li>modify_placing = - SavefileWML</li>
<li>[modify_side] - DirectActionsWML</li>
<li>[move] - ReplayWML</li>
+ <li>[move_unit_fake] - InterfaceActionsWML</li>
<li>moved_energy_image= - GameConfigWML</li>
<li>[movement] - UnitWML</li>
<li>movement= - UnitWML</li>
+ <li>moves= - SingleUnitWML</li>
<li>[movetype] - UnitWML, UnitsWML</li>
<li>movetype= - UnitWML, UnitsWML</li>
<li>[multiplayer] - ScenarioWML</li>
<li>[multiplayer_side] - EraWML</li>
<li>multiply= - InternalActionsWML</li>
+ <li>[music] - InterfaceActionsWML</li>
<li>music= - ScenarioWML, SideWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="n">N</a></li>
- <li>name= - CampaignWML, DirectActionsWML, EraWML, EventWML, FilterWML,
InternalActionsWML, ScenarioWML, SideWML, TerrainWML, TimeWML,
-UnitWML, UnitsWML</li>
- <li>next_scenario= - DirectActionsWML, ScenarioWML</li>
+ <li>name= - AttackWML, CampaignWML, DirectActionsWML, EraWML, EventWML,
FilterWML, InterfaceActionsWML, InternalActionsWML, ScenarioWML,
+SideWML, TerrainWML, TimeWML, UnitWML, UnitsWML</li>
+ <li>next_scenario= - DirectActionsWML, ScenarioWML</li>
<li>no_flag= - TerrainGraphicsWML</li>
<li>no_leader= - SideWML</li>
<li>no_overlay= - TerrainWML</li>
<li>[not] - FilterWML</li>
<li>not_equals= - InternalActionsWML</li>
<li>not_living= - UnitWML, UnitsWML</li>
+ <li>number= - AttackWML</li>
<li>numerical_equals= - InternalActionsWML</li>
<li>numerical_not_equals= - InternalActionsWML</li>
<li>num_traits= - UnitWML, UnitsWML</li>
<li>[num_units] - ThemeWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="o">O</a></li>
- <li>[object] - DirectActionsWML</li>
+ <li>[object] - DirectActionsWML, SingleUnitWML</li>
<li>objectives= - ScenarioWML</li>
<li>observer= - SavefileWML</li>
<li>observer_image= - GameConfigWML</li>
<li>[observers] - ThemeWML</li>
+ <li>[option] - InterfaceActionsWML</li>
<li>[or] - InternalActionsWML</li>
+ <li>overlays= - SingleUnitWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="p">P</a></li>
<li>[panel] - ThemeWML</li>
<li>[part] - IntroWML</li>
<li>partmoved_energy_image= - GameConfigWML</li>
+ <li>passive_leader= - AiWML</li>
<li>path= - BinaryPathWML</li>
<li>[place_shroud] - DirectActionsWML</li>
+ <li>poisoned= - SingleUnitWML</li>
<li>pos= - TerrainGraphicsWML</li>
<li>[position] - ThemeWML</li>
<li>postfix= - ThemeWML</li>
<li>prefix= - ThemeWML</li>
+ <li>[print] - InterfaceActionsWML</li>
<li>probability= - TerrainGraphicsWML</li>
<li>profile= - UnitWML</li>
+ <li>protect_leader= - AiWML</li>
+ <li>[protect_location] - AiWML</li>
+ <li>[protect_unit] - AiWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="r">R</a></li>
<li>[race] - UnitWML, UnitsWML</li>
<li>race= - FilterWML, UnitWML</li>
- <li>radius= - InternalActionsWML</li>
+ <li>radius= - AiWML, InternalActionsWML</li>
<li>[random] - ReplayWML</li>
<li>random= - InternalActionsWML</li>
<li>range= - FilterWML, UnitWML</li>
<li>[recall] - DirectActionsWML</li>
<li>recall_cost= - GameConfigWML, StatisticalScenarioWML</li>
- <li>[recalls]= - StatisticalScenarioWML</li>
+ <li>[recalls] - StatisticalScenarioWML</li>
<li>rect= - ThemeWML</li>
<li>recruit= - DirectActionsWML, SideWML</li>
<li>recruit_cost= - StatisticalScenarioWML</li>
<li>recruit_from= - TerrainWML</li>
<li>recruit_onto= - TerrainWML</li>
+ <li>recruitment_ignore_bad_combat= - AiWML</li>
+ <li>recruitment_ignore_bad_movement= - AiWML</li>
+ <li>recruitment_pattern= - AiWML</li>
+ <li>red,green,blue= - InterfaceActionsWML</li>
+ <li>[redraw] - InterfaceActionsWML</li>
<li>[ref] - HelpWML</li>
- <li>[recruits]= - StatisticalScenarioWML</li>
+ <li>[recruits] - StatisticalScenarioWML</li>
+ <li>remove= - EffectWML</li>
<li>[remove_shroud] - DirectActionsWML</li>
+ <li>[remove_unit_overlay] - InterfaceActionsWML</li>
+ <li>[removeitem] - InterfaceActionsWML</li>
<li>[replay] - SavefileWML</li>
<li>replay= - SavefileWML</li>
<li>[replay_start] - SavefileWML</li>
<li>[resistance] - UnitWML</li>
+ <li>resting= - SingleUnitWML</li>
<li>[resolution] - ThemeWML</li>
<li>result= - DirectActionsWML</li>
<li>[results] - ReplayWML</li>
<li>rest_heal_amount= - GameConfigWML</li>
<li>[role] - InternalActionsWML</li>
- <li>role= - FilterWML, InternalActionsWML</li>
+ <li>role= - FilterWML, InternalActionsWML, SingleUnitWML</li>
<li>rotations= - TerrainGraphicsWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="s">S</a></li>
- <li>[save] - SavefileWML</li>
+ <li>[save] - SavefileWML</li>
<li>save= - SavefileWML</li>
- <li>[scenario] - SavefileWML, ScenarioWML, StatisticalScenarioWML</li>
+ <li>[scenario] - SavefileWML, ScenarioWML, StatisticalScenarioWML</li>
<li>scenario= - SavefileWML, StatisticalScenarioWML</li>
+ <li>[scroll] - InterfaceActionsWML</li>
+ <li>[scroll_to_unit] - InterfaceActionsWML</li>
+ <li>scout_village_targetting= - AiWML</li>
<li>[section] - HelpWML</li>
<li>sections= - HelpWML</li>
+ <li>set= - EffectWML</li>
<li>set_flag= - TerrainGraphicsWML</li>
+ <li>set_name= - EffectWML</li>
<li>[set_recruit] - DirectActionsWML</li>
+ <li>set_special= - EffectWML</li>
+ <li>set_type= - EffectWML</li>
<li>[set_variable] - InternalActionsWML</li>
<li>share_maps= - SideWML</li>
<li>share_view= - SideWML</li>
@@ -283,15 +344,22 @@
<li>sidebar_image_bottom= - GameConfigWML</li>
<li>sidebar_image= - GameConfigWML</li>
<li>silent= - DirectActionsWML</li>
+ <li>simple_targetting= - AiWML</li>
+ <li>size= - InterfaceActionsWML</li>
+ <li>slowed= - SingleUnitWML</li>
<li>[snapshot] - SavefileWML</li>
<li>snapshot= - SavefileWML</li>
+ <li>[sound] - AttackWML, InterfaceActionsWML</li>
+ <li>sound= - AttackWML, InterfaceActionsWML</li>
+ <li>sound_miss= - AttackWML</li>
<li>[source] - ReplayWML</li>
- <li>speaker= - FilterWML</li>
- <li>special= - FilterWML</li>
+ <li>speaker= - FilterWML, InterfaceActionsWML</li>
+ <li>special= - AttackWML, FilterWML</li>
<li>src= - HelpWML</li>
- <li>standard= - DirectActionsWML, InternalActionsWML</li>
+ <li>standard= - AiWML, DirectActionsWML, InterfaceActionsWML,
InternalActionsWML</li>
<li>[statistics] - SavefileWML</li>
- <li>[status] - ThemeWML</li>
+ <li>[status] - SingleUnitWML, ThemeWML</li>
+ <li>stone= - SingleUnitWML</li>
<li>[store_gold] - InternalActionsWML</li>
<li>[store_locations] - InternalActionsWML</li>
<li>[store_starting_location] - InternalActionsWML</li>
@@ -300,20 +368,23 @@
<li>story= - IntroWML</li>
<li>submerge= - TerrainWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="t">T</a></li>
- <li>[team]= - StatisticalScenarioWML</li>
+ <li>[target] - AiWML</li>
+ <li>[team] - StatisticalScenarioWML</li>
<li>team_name= - DirectActionsWML, SideWML</li>
<li>[teleport] - DirectActionsWML</li>
<li>[terrain]- DirectActionsWML, TerrainWML</li>
<li>terrain= - InternalActionsWML</li>
<li>[terrain_graphics]- TerrainGraphicsWML</li>
<li>[test] - ScenarioWML</li>
- <li>text = - HelpWML, ScenarioWML, ThemeWML</li>
+ <li>text = - HelpWML, InterfaceActionsWML, ScenarioWML, ThemeWML</li>
<li>[theme] - ThemeWML</li>
<li>[then] - InternalActionsWML</li>
<li>[tile] - TerrainGraphicsWML</li>
- <li>[time] - ScenarioWML, TimeWML</li>
+ <li>[time] - AttackWML, ScenarioWML, TimeWML</li>
+ <li>time= - InterfaceActionsWML</li>
<li>[time_area] - ScenarioWML</li>
<li>[time_of_day] - ThemeWML</li>
+ <li>time_of_day= - AiWML</li>
<li>title_music= - GameConfigWML</li>
<li>title= - GameConfigWML, HelpWML, ThemeWML</li>
<li>title_literal= - ThemeWML</li>
@@ -322,15 +393,17 @@
<li>[topic] - HelpWML</li>
<li>topics= - HelpWML</li>
<li>[toplevel] - HelpWML</li>
- <li>[trait] - UnitsWML</li>
+ <li>[trait] - SingleUnitWML, UnitsWML</li>
+ <li>traits_description= - SingleUnitWML</li>
<li>[turn] - ThemeWML</li>
<li>turn= - SavefileWML</li>
<li>turn_at= - SavefileWML, ScenarioWML</li>
<li>turns= - ScenarioWML</li>
<li>[tutorial] - ScenarioWML</li>
- <li>type= - DirectActionsWML, FilterWML, InternalActionsWML,
TerrainGraphicsWML</li>
+ <li>type= - AttackWML, DirectActionsWML, FilterWML,
InterfaceActionsWML, InternalActionsWML, SingleUnitWML, TerrainGraphicsWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="u">U</a></li>
- <li>[unit] - DirectActionsWML, SideWML, UnitWML, UnitsWML</li>
+ <li>[unhide_unit] - InterfaceActionsWML</li>
+ <li>[unit] - DirectActionsWML, SideWML, SingleUnitWML, UnitWML,
UnitsWML</li>
<li>[unit_abilities] - ThemeWML</li>
<li>[unit_alignment] - ThemeWML</li>
<li>[unit_description] - ThemeWML, UnitWML</li>
@@ -339,38 +412,46 @@
<li>[unit_image] - ThemeWML</li>
<li>[unit_level] - ThemeWML</li>
<li>[unit_moves] - ThemeWML</li>
+ <li>[unit_overlay] - InterfaceActionsWML</li>
<li>[unit_profile] - ThemeWML</li>
<li>[unit_status] - ThemeWML</li>
<li>[unit_traits] - ThemeWML</li>
<li>[unit_type] - ThemeWML</li>
+ <li>unit_type= - EffectWML</li>
<li>[unit_weapons] - ThemeWML</li>
<li>[unit_xp] - ThemeWML</li>
<li>[units] - UnitsWML</li>
<li>[unstone] - DirectActionsWML</li>
<li>[unstore_unit] - DirectActionsWML</li>
<li>[upkeep] - ThemeWML</li>
+ <li>upkeep= - SingleUnitWML</li>
<li>unmoved_energy_image= - GameConfigWML</li>
<li>usage= - UnitWML</li>
+ <li>user_description= - SingleUnitWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="v">V</a></li>
- <li>value= - InternalActionsWML, ReplayWML</li>
+ <li>value= - AiWML, InternalActionsWML, ReplayWML</li>
<li>[variable] - InternalActionsWML</li>
<li>variable= - DirectActionsWML, InternalActionsWML</li>
- <li>[variables] - SavefileWML, VariablesWML</li>
+ <li>[variables] - SavefileWML, SingleUnitWML, VariablesWML</li>
<li>version= - SavefileWML</li>
<li>victory_when_enemies_defeated= - ScenarioWML</li>
<li>[village] - SideWML</li>
<li>village_gold= - SideWML</li>
+ <li>village_value= - AiWML</li>
<li>[villages] - ThemeWML</li>
+ <li>villages_per_scout= - AiWML</li>
+ <li>violate_max= - EffectWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="w">W</a></li>
<li>weapon= - ReplayWML</li>
<li>[while]- InternalActionsWML</li>
<li>width= - ThemeWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="x">X</a></li>
- <li>x= - FilterWML</li>
- <li>x,y= - DirectActionsWML, IntroWML, ReplayWML, ScenarioWML, SideWML,
TerrainGraphicsWML</li>
+ <li>x= - FilterWML, InterfaceActionsWML</li>
+ <li>x,y= - AiWML, DirectActionsWML, InterfaceActionsWML, IntroWML,
ReplayWML, ScenarioWML, SideWML, SingleUnitWML, TerrainGraphicsWML</li>
<li>xanchor= - ThemeWML</li>
+ <li>xoffset= - AttackWML</li>
<li DEFANGED_style="list-style:none; padding-top:0.8em;"><a
id="y">Y</a></li>
- <li>y= - FilterWML</li>
+ <li>y= - FilterWML, InterfaceActionsWML</li>
<li>yanchor= - ThemeWML</li>
</ul>
||See Also||
- [Wesnoth-wiki-changes] BuildingScenariosIndex, wiki, 2004/09/10
- [Wesnoth-wiki-changes] BuildingScenariosIndex, wiki, 2004/09/10
- [Wesnoth-wiki-changes] BuildingScenariosIndex, wiki, 2004/09/10
- [Wesnoth-wiki-changes] BuildingScenariosIndex, wiki, 2004/09/10
- [Wesnoth-wiki-changes] BuildingScenariosIndex, wiki, 2004/09/11
- [Wesnoth-wiki-changes] BuildingScenariosIndex,
wiki <=
- [Wesnoth-wiki-changes] BuildingScenariosIndex, wiki, 2004/09/11
- [Wesnoth-wiki-changes] BuildingScenariosIndex, wiki, 2004/09/11
- [Wesnoth-wiki-changes] BuildingScenariosIndex, wiki, 2004/09/11
- [Wesnoth-wiki-changes] BuildingScenariosIndex, wiki, 2004/09/15