wesnoth-wiki-changes
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-wiki-changes] AlphabeticalWML


From: wiki
Subject: [Wesnoth-wiki-changes] AlphabeticalWML
Date: Sat, 11 Sep 2004 16:48 +0200

UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en) AppleWebKit/125.4 
(KHTML, like Gecko) Safari/125.9
IP: 66.67.11.27
URI: http://wesnoth.slack.it/?AlphabeticalWML
 - - - - -
Index: AlphabeticalWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AlphabeticalWML,v
retrieving revision 1.8
diff -u -r1.8 AlphabeticalWML
--- AlphabeticalWML     11 Sep 2004 13:41:39 -0000      1.8
+++ AlphabeticalWML     11 Sep 2004 14:48:14 -0000
@@ -6,8 +6,13 @@
 * $ see VariablesWML
 * . (period) see VariablesWML
 
+
+
+
+
 * [advances] see StatisticalScenarioWML
 * [ai] see SideWML
+* [allow_recruit] see DirectActionsWML
 * [array] see VariablesWML
 * [attack] see ReplayWML
 * [attack] see UnitWML
@@ -15,80 +20,125 @@
 * [binary_path] see BinaryPathWML
 * [bold] see HelpWML
 * [campaign] see CampaignWML
+* [capture_village] see DirectActionsWML
 * [choose] see ReplayWML
+* [clear_variable] see InternalActionsWML
+* [colour_adjust] see InterfaceActionsWML
+* [command] see InterfaceActionsWML
 * [command] see SavefileWML, ReplayWML
 * [deaths] see StatisticalScenarioWML
 * [defend] see UnitWML
 * [defends] see StatisticalScenarioWML
 * [defense] see UnitWML
+* [delay] see InterfaceActionsWML
 * [destination] see ReplayWML
+* [disallow_recruit] see DirectActionsWML
+* [do] see InternalActionsWML
+* [effect] see DirectActionsWML
 * [effect] see UnitsWML
+* [else] see InternalActionsWML
 * [end_turn] see ReplayWML
-* [endlevel] see EventWML
+* [endlevel] see EventWML, DirectActionsWML
 * [era] see EraWML
-* [event] see ScenarioWML, EventWML
+* [event] see InternalActionsWML
+* [event] see ScenarioWML, EventWML, InternalActionsWML
 * [expenses] see ThemeWML
-* [filter] see EventWML
-* [filter_second] see EventWML
+* [filter] see EventWML, FilterWML
+* [filter_second] see EventWML, FilterWML
 * [format] see HelpWML
 * [frame] see UnitWML
 * [game_config] see GameConfigWML
 * [generator] see ScenarioWML
+* [gold] see DirectActionsWML
 * [gold] see ThemeWML
+* [have_unit] see InternalActionsWML
 * [header] see HelpWML
+* [hide_unit] see InterfaceActionsWML
+* [if] see InternalActionsWML
 * [illuminated_time] see ScenarioWML, TimeWML
 * [image] see IntroWML, TerrainGraphicsWML
 * [img] see HelpWML
 * [income] see ThemeWML
 * [italic] see HelpWML
+* [item] see InterfaceActionsWML
 * [jump] see HelpWML
+* [kill] see DirectActionsWML
 * [killed] see StatisticalScenarioWML
 * [label] see ScenarioWML
 * [label] see ThemeWML
 * [language] see LanguageWML
 * [main_map] see ThemeWML
 * [menu] see ThemeWML
+* [message] see InterfaceActionsWML
 * [mini_map] see ThemeWML
+* [modify_side] see DirectActionsWML
 * [move] see ReplayWML
+* [move_unit_fake] see InterfaceActionsWML
 * [movement costs] see UnitWML
 * [movetype] see UnitsWML
 * [multiplayer] see ScenarioWML
 * [multiplayer_side] see EraWML
+* [music] see InterfaceActionsWML
+* [not] see FilterWML
 * [num_units] see ThemeWML
+* [object] see DirectActionsWML
 * [observers] see ThemeWML
+* [option] see InterfaceActionsWML
+* [or] see InternalActionsWML
 * [panel] see ThemeWML
 * [part] see IntroWML
+* [place_shroud] see DirectActionsWML
 * [position] see ThemeWML
+* [print] see InterfaceActionsWML
 * [race] see UnitsWML
 * [random] see ReplayWML
+* [recall] see DirectActionsWML
 * [recall] see ReplayWML
 * [recalls] see StatisticalScenarioWML
 * [recruit] see ReplayWML
 * [recruits] see StatisticalScenarioWML
+* [redraw] see InterfaceActionsWML
 * [ref] see HelpWML
+* [remove_shroud] see DirectActionsWML
+* [remove_unit_overlay] see InterfaceActionsWML
+* [removeitem] see InterfaceActionsWML
 * [replay] see SavefileWML
 * [replay_start] see SavefileWML
 * [resistance] see UnitWML
 * [resolution] see ThemeWML
 * [results] see ReplayWML
+* [role] see InternalActionsWML
 * [save] see SavefileWML
 * [scenario] see ScenarioWML, SavefileWML, StatisticalScenarioWML
+* [scroll] see InterfaceActionsWML
+* [scroll_to_unit] see InterfaceActionsWML
 * [section] see HelpWML
+* [set_recruit] see DirectActionsWML
+* [set_variable] see InternalActionsWML
 * [set_variable] see SavefileWML
 * [side] see ScenarioWML, SideWML
 * [side_playing] see ThemeWML
 * [snapshot] see SavefileWML
+* [sound] see InterfaceActionsWML
 * [source] see ReplayWML
 * [statistics] see SavefileWML
 * [statistics] see StatisticalScenarioWML
 * [status] see ThemeWML
+* [stone] see ?
+* [store_gold] see InternalActionsWML
+* [store_locations] see InternalActionsWML
+* [store_starting_location] see InternalActionsWML
+* [store_unit] see InternalActionsWML
 * [story] see ScenarioWML, IntroWML
 * [team] see StatisticalScenarioWML
+* [teleport] see DirectActionsWML
+* [terrain] see DirectActionsWML
 * [terrain] see TerrainWML
 * [terrain] see ThemeWML
 * [terrain_graphics] see TerrainGraphicsWML
 * [test] see ScenarioWML
 * [theme] see ThemeWML
+* [then] see InternalActionsWML
 * [tile] see TerrainGraphicsWML
 * [time] see ScenarioWML, TimeWML
 * [time_area] see ScenarioWML
@@ -98,8 +148,9 @@
 * [trait] see UnitsWML
 * [turn] see ThemeWML
 * [tutorial] see ScenarioWML
+* [unhide_unit] see InterfaceActionsWML
 * [unit] (for defining a class of unit type in a .cfg file) see UnitsWML, 
UnitWML
-* [unit] (for placing 1 unit in-game) see SideWML, SingleUnitWML, SavefileWML
+* [unit] (for placing 1 unit in-game) see SideWML, SingleUnitWML, SavefileWML, 
DirectActionsWML
 * [unit_abilities] see ThemeWML
 * [unit_alignment] see ThemeWML
 * [unit_description] see ThemeWML
@@ -107,6 +158,7 @@
 * [unit_image] see ThemeWML
 * [unit_level] see ThemeWML
 * [unit_moves] see ThemeWML
+* [unit_overlay] see InterfaceActionsWML
 * [unit_profile] see ThemeWML
 * [unit_status] see ThemeWML
 * [unit_traits] see ThemeWML
@@ -114,10 +166,14 @@
 * [unit_weapons] see ThemeWML
 * [unit_xp] see ThemeWML
 * [units] see UnitsWML
+* [unstone] see DirectActionsWML
+* [unstore_unit] see DirectActionsWML
 * [upkeep] see ThemeWML
+* [variable] see InternalActionsWML
 * [variables] see SavefileWML, VariablesWML
 * [village] see SideWML
 * [villages] see ThemeWML
+* [while] see InternalActionsWML
 
 ||See Also||
 






reply via email to

[Prev in Thread] Current Thread [Next in Thread]