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[Wesnoth-wiki-changes] SideWML
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] SideWML |
Date: |
Sun, 14 Nov 2004 23:55 +0100 |
UserAgent: Mozilla/5.0 (Windows; U; Win98; rv:1.7.3) Gecko/20041001
Firefox/0.10.1
IP: 216.58.209.42
URI: http://wesnoth.slack.it/?SideWML
- - - - -
Index: SideWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/SideWML,v
retrieving revision 1.17
diff -u -r1.17 SideWML
--- SideWML 6 Nov 2004 13:29:51 -0000 1.17
+++ SideWML 14 Nov 2004 22:55:05 -0000
@@ -11,6 +11,7 @@
(It still can get units from [unit] tags in
the [side] tag.)
* //team_name// this side is allied only with sides with the same team_name.
Default //side//
+* //colour// if you want side 4 to be the same colour as side 2 normally is,
put colour=2
* //recruit// a list of unit types. At the beginning of the scenario, the side
gains recruitment of these units
* //gold// the starting gold for this side. Default 100
* //income// the base income for this side, default 0. This is added to
//base_income//, ||[game_config]|| to determine