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[Windstille-devel] rev 402 - trunk/src
From: |
Ingo Ruhnke |
Subject: |
[Windstille-devel] rev 402 - trunk/src |
Date: |
Mon, 07 Jun 2004 22:59:10 +0200 |
Author: grumbel
Date: 2004-06-07 22:59:10 +0200 (Mon, 07 Jun 2004)
New Revision: 402
Added:
trunk/src/gameobj.rb
Modified:
trunk/src/gui2.rb
Log:
- fixed path tool a bit
Added: trunk/src/gameobj.rb
===================================================================
--- trunk/src/gameobj.rb 2004-06-07 20:56:24 UTC (rev 401)
+++ trunk/src/gameobj.rb 2004-06-07 20:59:10 UTC (rev 402)
@@ -0,0 +1,79 @@
+class GameObj
+ def property_dialog()
+ print "No PropertyDialog Implemented for type: ", self.class(), "\n"
+ end
+end
+
+class BadGuy<GameObj
+ def initialize(type)
+ @type = type
+ end
+
+ def save(f, obj)
+ pos = obj.get_pos()
+ f.write(" (%s (x %d) (y %d))\n" % address@hidden, pos.x, pos.y])
+ end
+end
+
+class SpawnPoint<GameObj
+ attr_accessor :name
+
+ def initialize()
+ @name = "start"
+ end
+
+ def save(f, obj)
+ pos = obj.get_pos()
+ f.write(" (spawnpoint (name \"%s\") (x %d) (y %d))\n" %
address@hidden, pos.x, pos.y])
+ end
+
+ def property_dialog()
+ dialog = GenericDialog.new("SpawnPoint Property Dialog",
$gui.get_component())
+ dialog.add_string("Name: ", @name)
+ dialog.set_callback(proc{|name|
+ @name = name
+ })
+ end
+end
+
+class Door<GameObj
+ attr_accessor :sector, :spawnpoint
+
+ def initialize(data = [])
+ @sector = get_value_from_tree(["sector", "_"], data, "main")
+ @spawnpoint = get_value_from_tree(["spawnpoint", "_"], data, "start")
+ end
+
+ def save(f, obj)
+ pos = obj.get_pos()
+ f.write(" (door\n")
+ f.write(" (x %d) (y %d)" % [pos.x, pos.y])
+ f.write(" (sector \"%s\")\n" % @sector)
+ f.write(" (spawnpoint \"%s\")\n" % @spawnpoint)
+ f.write(" )\n")
+ end
+
+ def property_dialog()
+ dialog = GenericDialog.new("Door Property Dialog", $gui.get_component())
+ dialog.add_string("Sector: ", @sector)
+ dialog.add_string("Spawnpoint: ", @spawnpoint)
+ dialog.set_callback(proc{|sector, spawnpoint|
+ @sector = sector
+ @spawnpoint = spawnpoint
+ })
+ end
+end
+
+class PathNode<GameObj
+ attr_accessor :node
+
+ def initialize(node)
+ @node = node
+ end
+
+ def save(f, obj)
+ end
+end
+
+
+# EOF #
Modified: trunk/src/gui2.rb
===================================================================
--- trunk/src/gui2.rb 2004-06-07 20:56:24 UTC (rev 401)
+++ trunk/src/gui2.rb 2004-06-07 20:59:10 UTC (rev 402)
@@ -148,18 +148,18 @@
def insert_path_node(x,y)
print "Insert path Node"
m = $workspace.get_map().get_metadata()
- pathnode = ObjMapPathNode($editor_map.screen2world(CL_Point.new(x, y)),
- make_metadata("PathNode"))
- pathnode.to_object().set_metadata(make_metadata(PathNode(pathnode)))
+ pathnode = ObjMapPathNode.new($editor_map.screen2world(CL_Point.new(x, y)),
+ make_metadata("PathNode"))
+ pathnode.to_object().set_metadata(make_metadata(PathNode.new(pathnode)))
m.objects.add_object(pathnode.to_object())
end
def connect_path_nodes()
print "Connecting path nodes"
pathnodes = []
- for i in objmap_select_tool.get_selection()
+ for i in $objmap_select_tool.get_selection()
obj = get_ruby_object(i.get_metadata())
- if obj.class == PathNode
+ if obj.is_a?(PathNode)
pathnodes.push(obj.node)
end
end
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