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Re: [XBoard-devel] XBoard GUI
From: |
Daniel Mehrmann |
Subject: |
Re: [XBoard-devel] XBoard GUI |
Date: |
Sat, 21 Feb 2004 00:29:33 +0100 |
User-agent: |
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7a) Gecko/20040124 |
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Dan Jenkins wrote:
| That sounds great. I also looked briefly at using OpenGL with GTK+
| because I knew we had talked about migrating from Xt to GTK+. It lookss
| like GTK+ also has a widget for rendering OpenGL on, so it should all be
| good. The good thing is that the only thing that would really change for
| the OpenGL rendering code would be in how it is initialized. Once it
| has a glXContext (or in the case of Windows a wglContext), the OpenGL
| code itself will all be the same.
|
|
|> From: Mark Ioli <address@hidden>
|> To: address@hidden
|> Subject: Re: [XBoard-devel] XBoard GUI
|> Date: Thu, 19 Feb 2004 16:25:31 -0800
|>
|> That's ok, I've been in the same position, keeping up on the list, and
|> learning what I can about GTK+. I think that had been the last thing
|> we had been considering as far as a rewrite of the GUI, and I know you
|> were looking into incorporating OpenGL. I'm not sure when I'll really
|> get into the swing of things (in the middle of selling a house), but I
|> haven't disappeared yet :)
|>
|> Mark
Hi Mark, hi dan.
Nice to read something from you :) I wellcome that all.
I readed a few month(?) ago that somebody linked xboard versus another
graphic libary. That changed the pieces (xpm) without code changing into
3D pieces.
Do y know this libary ?
Could we add this to our makefile as options ?
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