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Re: [XBoard-devel] Variation Trees


From: Arun Persaud
Subject: Re: [XBoard-devel] Variation Trees
Date: Wed, 13 Oct 2010 09:28:02 -0700
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.9) Gecko/20100914 SUSE/3.1.4 Thunderbird/3.1.4

Hi

I have to say that I never use variations either, but I don't understand
why creating more variations leads into memory problems...

Shouldn't we just have the whole game including variations in a
tree-like structure and then a linked list without any branches that
points to the current/active variation? Going back and forth would just
move along the current list and whenever you add a new variation you add
it to the tree and update the current list and when you move back and
forth and there are multiple branches in the tree they should be shown
somewhere in a windows, so that you can select the branch you like or
you just show the whole tree in a window and people can click on any
leave in it to select the branch they want to be on.

Perhaps it would be good to rewrite this part if there are problems with it?

Arun



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