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Re: [XBoard-devel] released 4.6.1


From: Arun Persaud
Subject: Re: [XBoard-devel] released 4.6.1
Date: Tue, 17 Apr 2012 10:12:15 -0700
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:11.0) Gecko/20120312 Thunderbird/11.0

Hi

On 04/17/2012 03:28 AM, h.g. muller wrote:
> I am very sorry, but it seems I made a major foul-up this time.
> 
> One of the latest patches I made breaks XBoard very badly for playing
> engine-engine games in a variant. The test I added to check if the second
> engine supports the variant is made before that engine is actually started
> (and has told XBoard what variants it plays). So the test always fails,
> and XBoard refuses to switch to two-machines mode.
>   There is a work-around, which is to make sure the second engine has
> already been started, e.g. by opening Engine #2 Settings, or playing a game
> in variant normal, before using TwoMachines mode. But this is not possible
> in engine matches or tournaments. I must have done one of these things
> when testing the feature (probably first playing a normal game, to make
> sure
> that was not blocked).
> 
> So I am afraid that we have to do an immediate 4.6.2 release to correct
> this.

I can do this tonight. Perhaps we should post this as known bug on the
4.6.1 page?

HGM: When you create the 4.6.2 page, can you also update the front page
to point to the new releases?

Arun



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