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Re: [Yafray-devel] Re: Re: About supersampling
From: |
Alejandro Conty Estevez |
Subject: |
Re: [Yafray-devel] Re: Re: About supersampling |
Date: |
Tue, 31 Dec 2002 20:44:42 +0100 |
User-agent: |
Mutt/1.3.28i |
>
> Then I wonder: does it not spread the computations? I mean that if by
> jumping all around, it hits the cache badly. In some other renderers
Raytracing itself breaks cache a lot.
> the approach is to try to avoid going out of the cache, even doing
> parallel operations. IE, if you know that only five objects are under
> an area, you finish the area, so you do not have to test any other
> objects (cos you know you are wasting time with them). Or to make sure
> the code for textures is flushed from cache after being used a lot,
> not cos you have passed over all the image again.
Well, a solution for this looks very complicated. Fell free to try or
suggest anything.
jandro.