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wesnoth-cvs-commits (date)
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Last Modified: Fri Oct 31 2003 23:44:07 -0500
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October 31, 2003
[Wesnoth-cvs-commits] extensive changes to the way event handling works
,
David White <address@hidden>
,
23:44
[Wesnoth-cvs-commits] made display draw more efficiently
,
David White <address@hidden>
,
00:43
October 30, 2003
[Wesnoth-cvs-commits] made some templated code more portable across compilers
,
David White <address@hidden>
,
18:16
[Wesnoth-cvs-commits] fixed preprocessing conditional for mac/windows to configure whether it uses hw surface
,
David White <address@hidden>
,
07:02
[Wesnoth-cvs-commits] added better looking minimap code from jzaun
,
David White <address@hidden>
,
05:50
[Wesnoth-cvs-commits] final changes for RC5
,
David White <address@hidden>
,
04:32
[Wesnoth-cvs-commits] seg fault fixed (?)
,
David White <address@hidden>
,
03:25
October 29, 2003
[Wesnoth-cvs-commits] updated French translation
,
David White <address@hidden>
,
20:40
[Wesnoth-cvs-commits] turned of parachute to allow generation of core files
,
David White <address@hidden>
,
18:05
[Wesnoth-cvs-commits] make display work better in OSX
,
David White <address@hidden>
,
18:05
[Wesnoth-cvs-commits] final checkin for RC4, including bug found by VC++
,
David White <address@hidden>
,
02:17
[Wesnoth-cvs-commits] server binary is now 'wesnothd', fixed cleaning
,
Pauli Manninen <address@hidden>
,
01:57
[Wesnoth-cvs-commits] final changes for RC3
,
David White <address@hidden>
,
00:37
October 28, 2003
[Wesnoth-cvs-commits] fixed bug which caused goto commands to not be sent in network games (and thus caused a whole host of synchronization issues)
,
David White <address@hidden>
,
21:33
[Wesnoth-cvs-commits] fixed minor bug with menus
,
David White <address@hidden>
,
20:39
[Wesnoth-cvs-commits] refactored menu code
,
David White <address@hidden>
,
20:28
[Wesnoth-cvs-commits] hopefully fixed problem after exiting preferences menu
,
David White <address@hidden>
,
17:55
[Wesnoth-cvs-commits] allowed better error reporting and allow saving of error log when a network sync error occurs
,
David White <address@hidden>
,
17:43
[Wesnoth-cvs-commits] allow observers of games where no network players are involved
,
David White <address@hidden>
,
08:04
[Wesnoth-cvs-commits] updated version to 0.5-RC2
,
David White <address@hidden>
,
05:13
[Wesnoth-cvs-commits] minor changes to path finding
,
David White <address@hidden>
,
05:11
[Wesnoth-cvs-commits] changed web-site to http://www.wesnoth.org [...]
,
Pauli Manninen <address@hidden>
,
04:40
October 27, 2003
[Wesnoth-cvs-commits] Updated Danish translation
,
Mark Joakim Bekker Michelsen <address@hidden>
,
22:40
[Wesnoth-cvs-commits] fixed game synchronization problem
,
David White <address@hidden>
,
21:38
[Wesnoth-cvs-commits] fixed problem with special characters being stripped off strings
,
David White <address@hidden>
,
20:26
[Wesnoth-cvs-commits] fixed problem where joining hosted games wouldn't work
,
David White <address@hidden>
,
20:16
[Wesnoth-cvs-commits] Adding some forgotten new units: Dragoon, Soldier
,
Pauli Manninen <address@hidden>
,
17:23
[Wesnoth-cvs-commits] Added depedency to libsdl-net
,
Pauli Manninen <address@hidden>
,
17:13
[Wesnoth-cvs-commits] changed version number
,
David White <address@hidden>
,
17:05
[Wesnoth-cvs-commits] made it so different music plays for each side in multiplayer
,
David White <address@hidden>
,
16:33
[Wesnoth-cvs-commits] added music track
,
David White <address@hidden>
,
16:24
[Wesnoth-cvs-commits] made 'none' a translatable string
,
David White <address@hidden>
,
16:15
[Wesnoth-cvs-commits] Changelog candidate for 0.5
,
Pauli Manninen <address@hidden>
,
15:55
[Wesnoth-cvs-commits] fixed broken elder mage
,
David White <address@hidden>
,
06:19
[Wesnoth-cvs-commits] Added attack image.
,
Francisco Muñoz
,
05:48
[Wesnoth-cvs-commits] changed difficulty of some scenarios
,
David White <address@hidden>
,
05:25
[Wesnoth-cvs-commits] updated version number to 0.5-RC1
,
David White <address@hidden>
,
05:01
[Wesnoth-cvs-commits] get_hit_sound=groan.wav
,
Pauli Manninen <address@hidden>
,
03:13
[Wesnoth-cvs-commits] allow player joining multiplayer game to choose their side
,
David White <address@hidden>
,
01:41
[Wesnoth-cvs-commits] made it so quitting from a networked multiplayer game on a server takes the player back to the lobby
,
David White <address@hidden>
,
00:26
October 26, 2003
[Wesnoth-cvs-commits] added new music tracks. Fixed problem with invisible units being attacked.
,
David White <address@hidden>
,
19:53
[Wesnoth-cvs-commits] Changed Elvish Ranger and Elvish Avenger ability from 'night vision' to ambush.
,
Pauli Manninen <address@hidden>
,
19:40
[Wesnoth-cvs-commits] Changed alignment for Elves to neutral and humans to lawful.
,
Pauli Manninen <address@hidden>
,
19:29
[Wesnoth-cvs-commits] Removed mages from recruit list.
,
Pauli Manninen <address@hidden>
,
19:12
[Wesnoth-cvs-commits] Added attack images for Orc Archer
,
Francisco Muñoz
,
18:55
[Wesnoth-cvs-commits] added center-on-middle click
,
David White <address@hidden>
,
17:28
[Wesnoth-cvs-commits] fixed blackwater port
,
David White <address@hidden>
,
16:40
[Wesnoth-cvs-commits] fixed test scenario
,
David White <address@hidden>
,
07:35
[Wesnoth-cvs-commits] fixed bug with replays and moving onto villages
,
David White <address@hidden>
,
07:11
[Wesnoth-cvs-commits] made elusive foot units take more damage when hit
,
David White <address@hidden>
,
05:51
[Wesnoth-cvs-commits] made it so attacking an enemy centers on unit if offscreen in multiplayer
,
David White <address@hidden>
,
02:43
[Wesnoth-cvs-commits] renamed 'lightbringer' -> 'illuminates'
,
David White <address@hidden>
,
02:16
[Wesnoth-cvs-commits] made it so already-taken login to server would reprompt for login
,
David White <address@hidden>
,
01:30
October 25, 2003
[Wesnoth-cvs-commits] made it so you can't see the gold of enemies
,
David White <address@hidden>
,
23:12
[Wesnoth-cvs-commits] Added Adepts to multiplayer and as undead units in some scenarios.
,
Francisco Muñoz
,
20:40
[Wesnoth-cvs-commits] Aded Dark adept. A necromancer wannabe.
,
Francisco Muñoz
,
19:57
[Wesnoth-cvs-commits] Getting rid of scenario numbering.
,
Pauli Manninen <address@hidden>
,
18:18
[Wesnoth-cvs-commits] [...]
,
Francisco Muñoz
,
14:47
[Wesnoth-cvs-commits] fixed cycling to goto units
,
David White <address@hidden>
,
09:50
[Wesnoth-cvs-commits] fixed observers to work properly
,
David White <address@hidden>
,
09:47
[Wesnoth-cvs-commits] Changed Gryphon claws attack from piercing to blade.
,
Pauli Manninen <address@hidden>
,
09:35
[Wesnoth-cvs-commits] *** empty log message ***
,
Francisco Muñoz
,
07:20
[Wesnoth-cvs-commits] *** empty log message ***
,
Francisco Muñoz
,
07:19
[Wesnoth-cvs-commits] *** empty log message ***
,
Francisco Muñoz
,
07:15
[Wesnoth-cvs-commits] minor network fixes
,
David White <address@hidden>
,
07:14
[Wesnoth-cvs-commits] *** empty log message ***
,
Francisco Muñoz
,
06:08
[Wesnoth-cvs-commits] added in 'status table'
,
David White <address@hidden>
,
02:14
[Wesnoth-cvs-commits] updated scenarios to use the 'next_scenario' system
,
David White <address@hidden>
,
00:07
October 24, 2003
[Wesnoth-cvs-commits] added turn dialog and turn bell options
,
David White <address@hidden>
,
21:40
[Wesnoth-cvs-commits] added editor in src/mapeditor
,
David White <address@hidden>
,
19:30
[Wesnoth-cvs-commits] added toggling of grid with control-g
,
David White <address@hidden>
,
08:18
[Wesnoth-cvs-commits] added better dialog for when unit is recruited
,
David White <address@hidden>
,
07:35
[Wesnoth-cvs-commits] made it so multiplayer games update movement on mutation
,
David White <address@hidden>
,
06:45
October 23, 2003
[Wesnoth-cvs-commits] Added new snow tiles.
,
Francisco Muñoz
,
21:38
[Wesnoth-cvs-commits] Updated Danish translation
,
Mark Joakim Bekker Michelsen <address@hidden>
,
20:11
[Wesnoth-cvs-commits] Fixed minor typos.
,
Francisco Muñoz
,
17:17
[Wesnoth-cvs-commits] editor is now in src/. First step.
,
Zas <address@hidden>
,
17:16
[Wesnoth-cvs-commits] Removed old files (editor move, part 2).
,
Zas <address@hidden>
,
17:07
[Wesnoth-cvs-commits] updated units dying
,
David White <address@hidden>
,
16:53
[Wesnoth-cvs-commits] More unit updates.
,
Francisco Muñoz
,
14:06
[Wesnoth-cvs-commits] minor text changes in scenario 1b
,
David White <address@hidden>
,
08:51
[Wesnoth-cvs-commits] Aded scenario 1b
,
Francisco Muñoz
,
07:55
[Wesnoth-cvs-commits] fixed badly formed unit file
,
David White <address@hidden>
,
07:52
[Wesnoth-cvs-commits] fixed bug with loading some saved games in multiplayer
,
David White <address@hidden>
,
07:51
October 22, 2003
[Wesnoth-cvs-commits] Added bullet image and pistol sound.
,
Francisco Muñoz
,
19:03
[Wesnoth-cvs-commits] Updated arrow sounds and images in units.
,
Francisco Muñoz
,
18:20
[Wesnoth-cvs-commits] fixed compile error on gcc 2.9
,
David White <address@hidden>
,
17:44
[Wesnoth-cvs-commits] Added horse sound.
,
Francisco Muñoz
,
17:44
[Wesnoth-cvs-commits] fixed choose_weapon assertion failure
,
David White <address@hidden>
,
06:05
October 21, 2003
[Wesnoth-cvs-commits] fixed bug with cycling through enemy units
,
David White <address@hidden>
,
17:52
[Wesnoth-cvs-commits] made it so if a unit has a little movement left, but can't actually move to surrounding terrain, it is displayed as having moved
,
David White <address@hidden>
,
09:06
[Wesnoth-cvs-commits] made victory reporting better in multiplayer games
,
David White <address@hidden>
,
07:27
[Wesnoth-cvs-commits] fixed problem with editor not working properly
,
David White <address@hidden>
,
05:55
October 20, 2003
[Wesnoth-cvs-commits] Forgot to add to defend image. Fixed.
,
Francisco Muñoz
,
19:19
[Wesnoth-cvs-commits] Fixed colour fumble.
,
Francisco Muñoz
,
19:13
[Wesnoth-cvs-commits] Added troll warrior attack image.
,
Francisco Muñoz
,
19:02
[Wesnoth-cvs-commits] Minor changes in the image.
,
Francisco Muñoz
,
15:16
[Wesnoth-cvs-commits] Added new image.
,
Francisco Muñoz
,
15:15
[Wesnoth-cvs-commits] Changed orc warrior image. Added defense image.
,
Francisco Muñoz
,
15:03
[Wesnoth-cvs-commits] Changes in the EASY version of the level. Added a bit of info.
,
Francisco Muñoz
,
08:56
[Wesnoth-cvs-commits] made it harder to hit flying units
,
David White <address@hidden>
,
07:07
[Wesnoth-cvs-commits] made gryphon rider slightly more powerful
,
David White <address@hidden>
,
07:06
[Wesnoth-cvs-commits] made gryphon rider cheaper. Added gryphon rider to Elves in multiplayer. Added undead side in multiplayer
,
David White <address@hidden>
,
07:05
[Wesnoth-cvs-commits] added Thief to Elves in multiplayer
,
David White <address@hidden>
,
07:05
[Wesnoth-cvs-commits] added in showing of how many turns a goto command will take. Mousing over terrain with unit selected will show defense % of the terrain and movement cost for that unit.
,
David White <address@hidden>
,
06:51
[Wesnoth-cvs-commits] Added melee attack to elvish archer.
,
Francisco Muñoz
,
04:25
October 19, 2003
[Wesnoth-cvs-commits] Added images to the Elvish shaman.
,
Francisco Muñoz
,
23:24
[Wesnoth-cvs-commits] Added more images.
,
Francisco Muñoz
,
23:16
[Wesnoth-cvs-commits] Added more images.
,
Francisco Muñoz
,
23:10
[Wesnoth-cvs-commits] Added ink and web graphics.
,
Francisco Muñoz
,
22:25
[Wesnoth-cvs-commits] Added duelist defend image.
,
Francisco Muñoz
,
22:15
[Wesnoth-cvs-commits] Added gryphons (this time I did it right)
,
Francisco Muñoz
,
21:28
[Wesnoth-cvs-commits] Added gryphons to the 2nd mage.
,
Francisco Muñoz
,
20:06
[Wesnoth-cvs-commits] Changed some scenarios and units.
,
Francisco Muñoz
,
20:03
[Wesnoth-cvs-commits] bug fixes to server
,
David White <address@hidden>
,
08:38
[Wesnoth-cvs-commits] fixed compile error on g++ 2.9
,
David White <address@hidden>
,
05:39
[Wesnoth-cvs-commits] made it so when unit is selected, pressing a number n on the keyboard will show how far that unit can move in n turns
,
David White <address@hidden>
,
05:23
[Wesnoth-cvs-commits] improved AI
,
David White <address@hidden>
,
03:33
October 18, 2003
[Wesnoth-cvs-commits] made textbox accept more characters
,
David White <address@hidden>
,
21:54
[Wesnoth-cvs-commits] made escape work from message dialogs
,
David White <address@hidden>
,
21:14
[Wesnoth-cvs-commits] fixed bug in multiplayer. Added saving of game on disconnect. Added option to skip replay in multiplayer.
,
David White <address@hidden>
,
20:39
[Wesnoth-cvs-commits] allow enter and escape as shortcuts for send message and quit in multiplayer lobby
,
David White <address@hidden>
,
09:34
[Wesnoth-cvs-commits] fixed problem loading games
,
David White <address@hidden>
,
09:06
[Wesnoth-cvs-commits] fixed bug in loading network multiplayer games
,
David White <address@hidden>
,
08:24
[Wesnoth-cvs-commits] added new multiplayer scenario
,
David White <address@hidden>
,
07:58
[Wesnoth-cvs-commits] added multiplayer scenarios. fixed compile problem with server
,
David White <address@hidden>
,
07:58
[Wesnoth-cvs-commits] fixed compile error in server
,
David White <address@hidden>
,
07:38
[Wesnoth-cvs-commits] fixed compile error; added new multiplayer scenario
,
David White <address@hidden>
,
07:24
[Wesnoth-cvs-commits] made 'browse mode' - viewing the game when it's not your turn - much more functional
,
David White <address@hidden>
,
07:15
[Wesnoth-cvs-commits] removed some server diagnostics
,
David White <address@hidden>
,
07:12
[Wesnoth-cvs-commits] improved network multiplayer stability, including server and client, and added 'lobby' area on server
,
David White <address@hidden>
,
06:25
October 17, 2003
[Wesnoth-cvs-commits] Changed Three Rivers map.
,
Francisco Muñoz
,
11:43
[Wesnoth-cvs-commits] fixed compilarion of editor
,
David White <address@hidden>
,
09:46
[Wesnoth-cvs-commits] fixed compilation of editor
,
David White <address@hidden>
,
09:34
[Wesnoth-cvs-commits] allow keystroke repeat when holding down in text entry fields
,
David White <address@hidden>
,
08:18
October 16, 2003
[Wesnoth-cvs-commits] added new files
,
David White <address@hidden>
,
07:22
[Wesnoth-cvs-commits] minor re-arrangements
,
David White <address@hidden>
,
07:12
[Wesnoth-cvs-commits] Added chest image.
,
Francisco Muñoz
,
02:01
October 15, 2003
[Wesnoth-cvs-commits] Added new story image.
,
Francisco Muñoz
,
23:50
[Wesnoth-cvs-commits] Updated the Danish translation
,
Mark Joakim Bekker Michelsen <address@hidden>
,
20:48
[Wesnoth-cvs-commits] fixed compile error in make_translation
,
David White <address@hidden>
,
19:44
[Wesnoth-cvs-commits] Added 6th story image, started the spanish manual
,
Francisco Muñoz
,
18:39
[Wesnoth-cvs-commits] improved mouse wheel behavior
,
David White <address@hidden>
,
07:06
[Wesnoth-cvs-commits] slowed down entangle attacks to make them more noticeable
,
David White <address@hidden>
,
05:40
[Wesnoth-cvs-commits] minor changes
,
David White <address@hidden>
,
05:14
October 14, 2003
[Wesnoth-cvs-commits] Added entangle/ensnare attack image.
,
Francisco Muñoz
,
10:54
[Wesnoth-cvs-commits] fixed teleporting to work properly
,
David White <address@hidden>
,
06:49
[Wesnoth-cvs-commits] Added fireball missile image.
,
Francisco Muñoz
,
06:44
[Wesnoth-cvs-commits] Added fireball missile image.
,
Francisco Muñoz
,
06:34
[Wesnoth-cvs-commits] Added snow image.
,
Francisco Muñoz
,
05:16
October 13, 2003
[Wesnoth-cvs-commits] New grass land with rocks.
,
Francisco Muñoz
,
22:02
[Wesnoth-cvs-commits] Snow terrain images.
,
Francisco Muñoz
,
22:01
[Wesnoth-cvs-commits] Added attack image to horseman
,
Francisco Muñoz
,
20:09
[Wesnoth-cvs-commits] Changed melee attack to blade.
,
Francisco Muñoz
,
20:09
[Wesnoth-cvs-commits] minor changes to server
,
David White <address@hidden>
,
07:44
October 12, 2003
[Wesnoth-cvs-commits] fixed compile error
,
David White <address@hidden>
,
17:33
[Wesnoth-cvs-commits] remember network host connected to
,
David White <address@hidden>
,
08:38
[Wesnoth-cvs-commits] added mousewheel support
,
David White <address@hidden>
,
08:23
[Wesnoth-cvs-commits] added Wesnoth server initial implementation
,
David White <address@hidden>
,
08:01
[Wesnoth-cvs-commits] added villages with centered flags
,
David White <address@hidden>
,
08:00
[Wesnoth-cvs-commits] fixed problem where restarting a network game after already playing one doesn't work properly
,
David White <address@hidden>
,
05:26
[Wesnoth-cvs-commits] fixed some crashes when loading preferences. Made minimum resolution 1024x768 again
,
David White <address@hidden>
,
00:22
October 11, 2003
[Wesnoth-cvs-commits] allow scrolling around while other player's turn in multiplayer
,
David White <address@hidden>
,
08:38
[Wesnoth-cvs-commits] added mulitplayer_client.cpp/.hpp
,
David White <address@hidden>
,
08:27
[Wesnoth-cvs-commits] made it so all players can see enemy's possible movements in multiplayer
,
David White <address@hidden>
,
08:18
[Wesnoth-cvs-commits] fixed game hang if client disconnected in multiplayer
,
David White <address@hidden>
,
04:51
[Wesnoth-cvs-commits] minor multiplayer fixes
,
David White <address@hidden>
,
04:19
[Wesnoth-cvs-commits] made preferences accessible from the title screen
,
David White <address@hidden>
,
01:11
[Wesnoth-cvs-commits] refactored some code. Added preferences selection to main menu
,
David White <address@hidden>
,
00:42
October 10, 2003
[Wesnoth-cvs-commits] refactored menu class into its own source file
,
David White <address@hidden>
,
20:33
[Wesnoth-cvs-commits] added in new villages
,
David White <address@hidden>
,
09:35
[Wesnoth-cvs-commits] added PREFERENCES_DIR preprocessor symbol which specifies name of preferences directory
,
David White <address@hidden>
,
06:13
[Wesnoth-cvs-commits] removed deprecated display::get_minimap_location() function [...]
,
David White <address@hidden>
,
05:53
October 09, 2003
[Wesnoth-cvs-commits] removed timeout in intro sequence
,
David White <address@hidden>
,
07:44
October 08, 2003
[Wesnoth-cvs-commits] Updated Danish translation to reflect scenario 12 changes [...]
,
Mark Joakim Bekker Michelsen <address@hidden>
,
20:59
[Wesnoth-cvs-commits] attempted fix to MacOSX problem
,
David White <address@hidden>
,
17:51
[Wesnoth-cvs-commits] removed unit status dialog from unit description as it's redundant
,
David White <address@hidden>
,
08:35
[Wesnoth-cvs-commits] added proper borders for dialogsadded proper borders for dialogsadded proper borders for dialogsadded proper borders for dialogsadded proper borders for dialogs
,
David White <address@hidden>
,
07:27
[Wesnoth-cvs-commits] Size corruption fixed
,
Jordà Polo
,
06:28
October 07, 2003
[Wesnoth-cvs-commits] Fixed base necromancer image.
,
Francisco Muñoz
,
16:59
[Wesnoth-cvs-commits] Corner size changed (4x4)
,
Jordà Polo
,
08:54
[Wesnoth-cvs-commits] fixed problem in scenario 10 where enemies would not recruit troops
,
David White <address@hidden>
,
08:28
[Wesnoth-cvs-commits] Menu border corners added
,
Jordà Polo
,
07:25
[Wesnoth-cvs-commits] Menu borders updated
,
Jordà Polo
,
07:20
[Wesnoth-cvs-commits] Character box image
,
Jordà Polo
,
07:12
[Wesnoth-cvs-commits] fixed problem with round()
,
David White <address@hidden>
,
06:33
[Wesnoth-cvs-commits] fixed loading save game problem reported by Norvell
,
David White <address@hidden>
,
06:21
[Wesnoth-cvs-commits] Spanish: weapons and some unit descriptions
,
Jordà Polo
,
03:29
October 06, 2003
[Wesnoth-cvs-commits] added editor
,
David White <address@hidden>
,
18:14
[Wesnoth-cvs-commits] Minor fixes
,
Jordà Polo
,
17:45
[Wesnoth-cvs-commits] Transparency problems fixed
,
Jordà Polo
,
17:30
[Wesnoth-cvs-commits] Resized "time" images (right-side menu)
,
Jordà Polo
,
14:35
[Wesnoth-cvs-commits] Added Shyde as new upgrade. Changed needed xp.
,
Francisco Muñoz
,
13:27
[Wesnoth-cvs-commits] Added Elvish Shyde.
,
Francisco Muñoz
,
13:02
[Wesnoth-cvs-commits] Added Elvish Shyde.
,
Francisco Muñoz
,
13:00
[Wesnoth-cvs-commits] Added another story image.
,
Francisco Muñoz
,
11:47
[Wesnoth-cvs-commits] fixed scrolling to save properly
,
David White <address@hidden>
,
08:16
[Wesnoth-cvs-commits] Fixed some transparency and name issues with profiles.
,
Francisco Muñoz
,
07:59
[Wesnoth-cvs-commits] Added image profiles.
,
Francisco Muñoz
,
07:40
[Wesnoth-cvs-commits] added configurable scrolling speed
,
David White <address@hidden>
,
07:35
[Wesnoth-cvs-commits] Added portraits.
,
Francisco Muñoz
,
07:10
[Wesnoth-cvs-commits] fixed compile error in Windows
,
David White <address@hidden>
,
07:07
[Wesnoth-cvs-commits] fixed compile errors on gcc 2.9 (?)
,
David White <address@hidden>
,
06:57
[Wesnoth-cvs-commits] fixed position on minimap when clicking
,
David White <address@hidden>
,
04:50
[Wesnoth-cvs-commits] added in moving galleon
,
David White <address@hidden>
,
02:12
[Wesnoth-cvs-commits] added party landing on island in scenario 2
,
David White <address@hidden>
,
02:11
[Wesnoth-cvs-commits] got rid of use of spaces in saved game names
,
David White <address@hidden>
,
00:19
October 05, 2003
[Wesnoth-cvs-commits] added new dialogs and right-side panel
,
David White <address@hidden>
,
23:38
[Wesnoth-cvs-commits] *** empty log message ***
,
Francisco Muñoz
,
19:53
[Wesnoth-cvs-commits] Added a new tile for desert.
,
Francisco Muñoz
,
19:18
[Wesnoth-cvs-commits] Added a career advance
,
Francisco Muñoz
,
19:07
[Wesnoth-cvs-commits] [...]
,
Francisco Muñoz
,
18:50
[Wesnoth-cvs-commits] fixed energy bar display problem
,
David White <address@hidden>
,
09:21
[Wesnoth-cvs-commits] made dawn/day/dusk etc happen in tutorial
,
David White <address@hidden>
,
09:05
[Wesnoth-cvs-commits] fixed missing header <cassert> in network.cpp
,
David White <address@hidden>
,
08:33
[Wesnoth-cvs-commits] added in colour cycling for day/night
,
David White <address@hidden>
,
07:53
[Wesnoth-cvs-commits] minor changes to mulitiplayer
,
David White <address@hidden>
,
04:57
[Wesnoth-cvs-commits] added better error handling in network connection code
,
David White <address@hidden>
,
04:12
October 04, 2003
[Wesnoth-cvs-commits] fixed problems in multiplayer
,
David White <address@hidden>
,
19:37
[Wesnoth-cvs-commits] removed some extra diagnostics
,
David White <address@hidden>
,
18:52
[Wesnoth-cvs-commits] fixed segfault in make_translation
,
David White <address@hidden>
,
18:48
[Wesnoth-cvs-commits] added basic multiplayer capabilities
,
David White <address@hidden>
,
18:41
[Wesnoth-cvs-commits] added tooltips for text that cannot fit
,
David White <address@hidden>
,
02:11
October 03, 2003
[Wesnoth-cvs-commits] added configurable day/night scheduler
,
David White <address@hidden>
,
23:03
October 02, 2003
[Wesnoth-cvs-commits] footsteps, part 2
,
Pauli Manninen <address@hidden>
,
09:24
[Wesnoth-cvs-commits] added footsteps to intended path
,
David White <address@hidden>
,
08:45
[Wesnoth-cvs-commits] made it so footsteps don't display on tile the unit is on
,
David White <address@hidden>
,
07:52
[Wesnoth-cvs-commits] Footstep images for enhancing path highlighting.
,
Pauli Manninen <address@hidden>
,
06:16
[Wesnoth-cvs-commits] Assasin -> Assassin, part 2.
,
Pauli Manninen <address@hidden>
,
06:11
[Wesnoth-cvs-commits] Assasin -> Assassin
,
Pauli Manninen <address@hidden>
,
03:16
[Wesnoth-cvs-commits] Reduced movement by 1 for Orcish Assasin, Orcish Slayer and Orcish Crossbow
,
Pauli Manninen <address@hidden>
,
02:59
[Wesnoth-cvs-commits] Movement changed to 5 for Dwarvish Berserker and Dwarvish Lord
,
Pauli Manninen <address@hidden>
,
02:39
October 01, 2003
[Wesnoth-cvs-commits] make fights go faster when accelerated
,
David White <address@hidden>
,
06:17
[Wesnoth-cvs-commits] added shroud. Tweaked some units, added new scenario
,
David White <address@hidden>
,
05:27
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