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[Adonthell-commits] [ksterker/adonthell] d6a2bb: ADDED scaling support t
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[Adonthell-commits] [ksterker/adonthell] d6a2bb: ADDED scaling support to the screen class. |
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Sun, 31 Oct 2010 13:12:20 -0700 |
Branch: refs/heads/master
Home: http://github.com/ksterker/adonthell
Commit: d6a2bb8861d7e1dcb8967153605fc79bb7395a17
http://github.com/ksterker/adonthell/commit/d6a2bb8861d7e1dcb8967153605fc79bb7395a17
Author: Kai Sterker <address@hidden(none)>
Date: 2010-10-31 (Sun, 31 Oct 2010)
Changed paths:
M src/gfx/gfx.cc
M src/gfx/gfx.h
M src/gfx/screen.cc
M src/gfx/screen.h
M src/gfx/sdl/screen_sdl.cc
M src/gfx/sdl/surface_sdl.cc
M src/gfx/sdl/surface_sdl.h
M src/gfx/sdl13/screen_sdl.cc
M src/gfx/sdl13/surface_sdl.cc
M src/gfx/sdl13/surface_sdl.h
M src/gfx/surface.h
M test/worldtest.cc
Log Message:
-----------
ADDED scaling support to the screen class.
The purpose is to keep using the desktop resolution and aspect ratio
when running in fullscreen mode, while also keeping a fairly equal
sized view of the game world. For that purpose, a minimum and maximum
view size has been defined, so that the actual view size can be
magnified to the desktop resolution by an integer scaling factor.
x# Please enter the commit message for your changes. Lines starting
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