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Re: [Bug-freedink] Free Dink sound replacement
From: |
beuc |
Subject: |
Re: [Bug-freedink] Free Dink sound replacement |
Date: |
Thu, 30 Jun 2016 01:40:46 +0200 |
User-agent: |
Mutt/1.5.23 (2014-03-12) |
Hi Eugene,
I've just listened to the sound piece a first time. I am worried that
if the player detects a human voice in the monster sounds, this would
kinda break the gaming atmosphere, though maybe this can be mixed with
other sounds or post-processing to hide that. WDYT?
For knock.wav I guess I should say "banging on the door" because the
original sound is quite loud compared to your (and Bas') submissions :)
What part of the sound, more precisely, is meant for the goblin?
Cheers!
Sylvain
On Tue, Jun 14, 2016 at 10:28:08AM +0300, Eugene Loza wrote:
> Hi all,
> I've seen you need some sounds replacement for FreeDink. If you still do,
> I've made a few voice acting sounds you might find useful. If you need them,
> just ping me and I'll process, cut & trim them as needed.
>
> I was aiming to make a free and libre replacement for
>
> caveent.wav resonating roar of a monster in the first game cave (Martridge's
> bonca)
>
> attack1.wav dragon casting a fire spell
> drag1.wav dragon being hit
> drag2.wav dragon roaring, usually played before the dragon appears on
> screen
>
> hurt1.wav bonca is hit (played quicker); sounds like an elephant when
> played
> at normal rate
> hurt2.wav pillbug is hit
>
> snarl2.wav goblin or slayer is hit
> snarl3.wav goblin or slayer is hit
>
> snarl1.wav beast producing intimidating hiss
>
> knock.wav knock 3 times quickly on a door