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Re: GNU backgammon - random starting point?
From: |
Murat K |
Subject: |
Re: GNU backgammon - random starting point? |
Date: |
Fri, 1 Dec 2023 15:47:20 -0700 |
User-agent: |
Mozilla Thunderbird |
On 12/1/2023 8:54 AM, Ian Shaw via "Bug reports for and general discussion
about GNU Backgammon. wrote:
The interactive rollout is a nice idea. Would it be too hard to add the human
player into the skill settings for both players.
I think "interactive rollouts" will be very useful also but if one or both
players are human,
wouldn't that mean all skill settings would be blank/unknown (to each other
and/or to the bot
player)?
While talking about this, I want to reiterate my suggestion for "rollouts with
random cube as
well as random checker decisions". This would simply be an "absolute maximum
noise" setting.
It could be triggered by a negative noise value or player name "RANDOM", etc.
Implementing it
would be trivially easy by adding a line of code to skip the determining of the
best cube or
checker play and simply pick them at random.
As I had pointed out to Carsten, this would give users the capability of
finding out how an
"unbiased bot" would have played some positions at least one position at a time.
MK