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Re: Have you ever seen anything like this?
From: |
Philippe Michel |
Subject: |
Re: Have you ever seen anything like this? |
Date: |
Sat, 27 Apr 2024 22:49:27 +0200 |
On Fri, Apr 26, 2024 at 06:04:50PM -0600, Murat K wrote:
> I posted an article including pretty images of some positions on:
>
> https://www.bgonline.org/forums/webbbs_config.pl?read=213189
>
> Please read it there and then feel free to post replies here if
> you prefer also. It may not be a bug by definition but it's about
> GnuBG, involving a very strange game that lasted for hours and
> who knows for how many hundreds (if not thousands) of rolls...
I have seen somewhat similar positions in the training database. Maybe
not as extreme but ludicrous stacks in the outfield.
As far as I know, this database was created from bot vs. bot play too.
I looked for these positions and added slightly derived ones, for
instance if there was a 5 checkers stack I added one with a 131 pattern
centered on the same point, but since the whole positions were very
unnatural it is not even certain that the the smoother position would
evaluate better.
Even if it does, tipping the neural network enough for it to dislike
these positions with just a few such additions was rather unlikely.
Something more radical may have been needed. In supervised learning,
would it make sense to cull the, say, 1% of the training set that is the
more badly evaluated by a generation of the neural net before training
the next one ?
On one hand they may be impossible with sensible play and somehow
poisonous, on the other hand they may be useful but difficult. Since it
amounts to thousands of positions, looking at every one of them to
decide would be hard work.