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Re: Bug-gnubg Digest, Vol 248, Issue 5
From: |
Frank Berger |
Subject: |
Re: Bug-gnubg Digest, Vol 248, Issue 5 |
Date: |
Sun, 27 Oct 2024 17:45:56 +0100 |
>
> I don't quite understand what are you offering the readers of this forum?
I think I explained my motivation in my post. Given that already 2 persons have
expressed interest in using an API I think others did understood my point.
>
> GnuBG is free. Your software is not. So, you are taking something for free
> and incorporating
I don’t incorporate a single byte of GnuBG, I offer it only when it is
available.
> it into your paid software as an added value for your
> existing or prospective paying customers, trying to make an extra buck.
> Good for you.
Besides the things I already mentioned, isn’t it stone age that if we want to
play bots against each other we have to do it manually?
>
> In advertising it here,
I haven’t advertised BGBlitz, I have informed the GnuBG community about my
motivation. There are not many places to talk about Backgammon-AI, so I posted
this information at the two places I’m aware of.
> you must be hoping that some GnuBG users who
> are happy with its playing strength, which is superior to your bot's, but
> who would like your UI better enough to pay money for it?
> Good luck.
If they do support BGBlitz: great, if not it is fine to me as well.
And are you really believing I work for nearly 30 years on BGBlitz to make
money out of it? There would have been much easier ways to get far more money,
just they would have been far less interesting as well.
>
> How about offering us
*us* You really have the audacity to claim to speak for the GnuBG community?
> something similar for free in return? Like a full
> CLI interface to your AI so that we can write our own scripts to access
> it for free or even incorporate it into our own software with better and
> still free UI's than yours.
In 20 years less than a handful people expressed interest in that. And the last
one (with initials MK) communicated so friendly and appreciative that I don’t
have the slightest motivation to work on that.
>
> MK
>
> PS: Just out of plain curiosity, I tried your beta bot to see if it allows
> full access to GnuBG CLI functions, etc. but I couldn't get it to make
> a move past the opening roll. It just sat there using 12 cores at 15%.
the evaluation of GnuBG is single threaded, so if you use a high ply you must
be a bit patient. If you play in BGBlitz against the bot there are in fact 4
AIs working
- the one your playing against
- the tutor that analyses your move in the background
- the match analyser that works in the background so the analysis is ready when
the game ends
- and the heat map plugin
Setting a high ply may lead to what you have seen and even having an Ampere CPU
with 128 cores wont help.
best
Frank
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