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Re: Unable to open .gorm files


From: Nicola Pero
Subject: Re: Unable to open .gorm files
Date: Mon, 25 Feb 2002 18:05:31 +0000 (GMT)

I tried the patch, it works for the GormButtonInspector on my system, so I
applied it.  If you still have any problems, let me know.

> > Hi,
> > 
> > I noticed, that Gorm is unable to open some .gorm files, even its
> > GormButtonInspector.gorm. Gorm will finish with an
> > InternalInconsistencyException: expected int and got object. This bug 
> > remains
> > also after recompiling GS and Gorm (current CVS version). 
> > 
> > So i think, it is in some encode.../initWithCoder: method. I am not really
> > sure, but as I was looking at ChangeLog file (Feb 23), ant there is, that
> > encoding of NSMenuItemCell has changed. It seems to me, that mentioned 
> > change
> > is the reason of this bug. (Files with NSPopUpButton would not load)
> 
> Thanks - yes - it is - I didn't realize it.
> 
> What about the following patch - 
> 
> Index: NSMenuItemCell.m
> ===================================================================
> RCS file: /cvsroot/gnustep/gnustep/core/gui/Source/NSMenuItemCell.m,v
> retrieving revision 1.28
> diff -u -r1.28 NSMenuItemCell.m
> --- NSMenuItemCell.m    23 Feb 2002 11:58:54 -0000      1.28
> +++ NSMenuItemCell.m    25 Feb 2002 17:54:00 -0000
> @@ -661,9 +661,10 @@
>  /*
>   * NSCoding protocol
>   *
> - * Normally unused since the NSMenu encodes/decodes the NSMenuItems, but
> - * not the NSMenuItemCells.
> - */
> + * Normally unused by the NSMenu since the NSMenu encodes/decodes the
> + * NSMenuItems, but not the NSMenuItemCells.  Unfortunately, used by the
> + * NSPopUpButtonCell, which inherits from NSMenuItemCell.
> +*/
>  - (void) encodeWithCoder: (NSCoder*)aCoder
>  {
>    [super encodeWithCoder: aCoder];
> @@ -676,6 +677,12 @@
>    [super initWithCoder: aDecoder];
>  
>    ASSIGN (_menuItem, [aDecoder decodeObject]);
> +
> +  if ([aDecoder versionForClassName: @"NSMenuItemCell"] < 2)
> +    {
> +      /* In version 1, we used to encode the _menuView here.  */
> +      [aDecoder decodeObject];
> +    }
>  
>    _needs_sizing = YES;
> 
> 
> 
> 
> Let me know if it works.
> 
> 
> 
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