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(Guile-SDL) Inspect pixel format objects


From: Thompson, David
Subject: (Guile-SDL) Inspect pixel format objects
Date: Wed, 5 Jun 2013 08:51:36 -0400

I haven't discovered any ways to inspect pixel format objects from Guile.

Being able to read the attributes of this object, such as BytesPerPixel, is necessary to write a generic procedure for translating SDL surfaces into OpenGL textures.

Have I missed some procedures? If not, would they be easy to add?

Thanks,
- Dave

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