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Re: [Chicken-users] opengl.egg on Mac OS X


From: felix winkelmann
Subject: Re: [Chicken-users] opengl.egg on Mac OS X
Date: Wed, 23 Mar 2005 00:09:27 -0800

On Tue, 22 Mar 2005 10:45:17 +0100, Henrik Tramberend
<address@hidden> wrote:
> I patched the opengl.egg to compile on Mac OS X using the OpenGl and
> GLUT frameworks. This of course does not work on Linux or Windows. How
> would I write platform dependent .setup files that get this right?
> 

Hey, very nice. I'll incorporate your patches ASAP.
The best way to have platform-independent build-code is
to check (software-type) or (build-platform) in your .setup
script and run different build-commands, depending on
OS/platform.


cheers,
felix




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