[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Chicken-users] opengl egg naming scheme
From: |
minh thu |
Subject: |
[Chicken-users] opengl egg naming scheme |
Date: |
Tue, 27 Feb 2007 19:53:43 +0100 |
Hi,
At the beginning of my journey with Chicken, I stolen the opengl egg
and repacked it: I changed its naming gl:UpperCase in glAsInC.
Now I have code I'd like to share that depends on the glAsInC naming.
It would not be very difficult for me to change it but I find it ugly.
Is there any rationale to keep/change the extant egg ? To provide a new one ?
Or is it possible to use the extant egg (the one with gl:Naming) but
use it as if it was named glLikeThis ?
Thanks,
thu
- [Chicken-users] opengl egg naming scheme,
minh thu <=