[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Chicken-users] SDL egg: SDL_GL_SwapBuffers() not implemented?
From: |
felix winkelmann |
Subject: |
Re: [Chicken-users] SDL egg: SDL_GL_SwapBuffers() not implemented? |
Date: |
Tue, 3 Feb 2009 14:40:23 +0100 |
On Tue, Feb 3, 2009 at 2:08 PM, Koen Weddepohl <address@hidden> wrote:
> Greetings,
>
> I'm interested in using Chicken for homebrew game development.
>
> Anyway, I've been trying to get the SDL egg to work with the OpenGL egg.
> However, I can't get any OpenGL graphics to display. I think this is because
> I can't find an equivalent for SDL_GL_SwapBuffers() in the SDL bindings. Am
> I correct in thinking this is function is not implemented in the SDL egg?
>
Hi, Koen!
This may very well be the case. I'll try to add this, ASAP.
Note that you can get access to this function quickly using
#>
#include <SDL/SDL.h>
<#
(define sdl:gl-swap-buffers
(foreign-lambda void "SDL_GL_SwapBuffers"))
cheers,
felix