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Re: [Denemo-devel] Involvement
From: |
Richard Shann |
Subject: |
Re: [Denemo-devel] Involvement |
Date: |
Sun, 21 Oct 2012 18:15:29 +0100 |
On Sat, 2012-10-20 at 18:57 +0200, Éloi Rivard wrote:
> About my interests, I'd like to get some experience with graphical
> interfaces and ergonomics.
In my previous reply I was forgetting one of the most important
unfinished tasks in the gui and ergonomics:
Denemo allows you to collect together the sets of commands you most need
into separate widgets. This becomes increasingly important as there are
(literally) thousands of commands which will eventually be needed to
cover all types of notation (see LilyPond docs for an idea).
At the moment, these are all just dumped into one menubar widget, (see
for example the Educational->... games where commands to stop and start
the game are dumped there). There is in the code a list of widgets where
they can go, but the rest of the mechanism to allow the user to choose,
and then keep their choices, is not done.
And a menubar is probably not the best container for them? ... A lot of
design is still needed to avoid users facing enormous menus of options.
Already some users are finding the menus exceeding their screen height.
Richard
- Re: [Denemo-devel] Involvement, (continued)
- Re: [Denemo-devel] Involvement, Richard Shann, 2012/10/26
- Re: [Denemo-devel] Involvement, Richard Shann, 2012/10/26
- Re: [Denemo-devel] Involvement, Richard Shann, 2012/10/27
- Re: [Denemo-devel] Involvement, Éloi Rivard, 2012/10/28
- Re: [Denemo-devel] Involvement, Richard Shann, 2012/10/28
- Re: [Denemo-devel] Involvement, Éloi Rivard, 2012/10/28
- Re: [Denemo-devel] Involvement, Andreas Schneider, 2012/10/30
- Re: [Denemo-devel] Involvement, Richard Shann, 2012/10/30
- Re: [Denemo-devel] Involvement, Andreas Schneider, 2012/10/30
- Re: [Denemo-devel] Involvement, Richard Shann, 2012/10/30
Re: [Denemo-devel] Involvement,
Richard Shann <=