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LINUX based render farm
From: |
michael j. cabanski |
Subject: |
LINUX based render farm |
Date: |
Sun, 14 Jan 2001 11:29:15 +0000 |
dear sir/madam;
came across the Panorama site, and thought our two projects might
benefit from a possible colaboration.
i'm an xpat yankee (with 20 years of
extensive 1's and 0's experience in multi-media) currently living and
working in London, we are developing a LINUX based render farm system,
a highly scale_able, cost-effective/efficient parallel processing
system exploiting LINUX/Intel technologies (R.H.7.0/Pent.III733),
primarily for the rendering of high res. 3D animation, non-linear
editing outPut, special effects and post-production enhancement.
final frame images being printed to 35mm film and/or DVD.
we are in need of a bit of consulting on
the software front. what we would ideally like to do, is to lic.
LINUX OS versions (if they exist) of rendering modules for
products such as ElectricImage/LightWave, etc. as they are quite the
industry standards. if such a system were to come onLine, making
hi-res/costEffective rendering of motion sequence outPut, with
quick/reliable turnaround, it would do no harm to the popularity of
such products with big/tight budget projects (i.e. Titanic, Star Wars,
Men in Black).
here's the project/system in a nutshell:
(also see attached)
objective/description
design and implementation of LINUX based
render farm system, utilizing a data "appliance" approach,
modular design, keeping all boxen as simple and as task specific as
possible (i.e. each box/mod is optimised for its specific
application).
the design makes max use of tried, true and
tested/affordable technologies (not quite cutting-edge, but shitHot,
and cost-effective, i.e. PIII/733, ATA166 drives, 100BaseT ethernet,
etc).
scalability is an important factor in the design, a system can have
anywhere, from 2 to 50
Fattening Pen mod. (fp), per Silo mod. coupled with as many 35mm film
burners as required.
the mods. all sit on a simple yet tight TCP/IP network, switched
LAN(100/1000BaseT ethernet)
hosts and perifs are all id_ed and called
with IP addresses only, thus eliminating any NIS or DNS overHead,
making things simple, fast and efficient. other than init. config, all
monitoring and job control is done via comandLine telnet sessions to
the various mods. minimizing network traffic, and the need for
extensive KVM switches, multi keyboards and monitors (no
clutter!!!!).
a 25-fp mod system, would fit in a 1.5m X
1m X 2m enclosure,
everything sits nicely in19" racks, in
an air/co controlled environment,
as you might imagine, all those CPUs
rendering away, kick out a fair number of BTUs.
OK! on to the nitty gritty!!
Basic schematic
a. Fattening Pen mod. (fp)
LINUX OS (optimised kernel) rendering
engine/NFS client
PIII/733 Intel M/B (133mhzFSB), 512mb-1.5gb RAM, 20gb
ATA166 drive,
100BaseT nic,1u rackmount
case, w/180w p/s
b. Network mod.
Cisco 3524 series 100BaseT LAN switches
w/gigaBit ethernet backbone (cat5e utp)
linking12 port(100BaseT) switch and the "Silo"
mod.
c. Silo mod.
LINUX OS (optimised kernel) file serving and admin
mod.
NFS server and job control/admin. db
PIII/733 Intel M/B 512mb-1.5gb RAM,
20gb ATA166 drive(system drive)
300gb SCSI RAID1(striped)*, gigaBit Ethernet nic.
4u rackmount case, w/400w p/s
*file serving of common/shared resources (SRD, shared
resource
directory, "the sardine can"), this is where
models, shaders,
texture maps, backdrop stills and motion seq.
live, available to the
fp mods via NFS. its also a
holding buffer for completed frames,
waiting to be
downloaded/burned on to 35mm film,
broadcast
quality digital tape and/or DVD.
Applications
a. rendering of 3D stills and animation seq. (LightWave and
ElectricImage, etc.)
b. rendering of non-linear editing (i.e. Final Cut, Premiere,
AfterEffects).
c. maintaining db of shader and texture map libs. (off-site
b/u)
d. maintaining db of customer models and
shared resources (off-site b/u)
we have some 6 figures worth of
R&D/seed money for the project, between pinewood studios and
hollywood, they are all very keen on the development of fast and cheap
rendering, with such reliance on digital effects in current
productions (growing all the time), hi-res rendering can be an
expensive/timeConsuming production bottleNeck. as we have the hardware
side of things fairly sussed out, and LINUX is free, most of those
R&D bucks will go on application software acquisition, and
tweaking. look forward to hear from you in the near future, all
the best, over and out!!
Ciao,
R=F.pdf
Description: Adobe PDF document
--
michael j. cabanski
infoBahn internationale ltd.
London - UK
020 7703 2072 tel.
07939 261 698 mob.
020 7277 1288 fax
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