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Re: [Eliot-dev] Some Eliot issues


From: Joan Montané
Subject: Re: [Eliot-dev] Some Eliot issues
Date: Sun, 6 Dec 2015 18:23:15 +0100



2015-12-06 17:50 GMT+01:00 Olivier Teuliere <address@hidden>:
Hi Joan,

Thanks for reporting these issues, I was not aware of them.
Items #3 and #4 seem particularly bad.


Yes, they are. Fortunately you can open saved games and correct all rounds, but any zero game is can be incorrectly zeroed. So a full review is needed before publishing results, :((((
 

December is going to be a very busy month for me, so I may not have
time to fix them before January. I will try though.

 
Thanks for your help. No tournaments are planned in these days, :)
 
In the meantime, could you provide more information about #5 please:
 - Does it crash before or after creating the game?
 
It crashes when you clic "OK" button in "Game > New..." dialog
 
 - Do you have a way to reproduce it? Maybe with a specific master game?

No, I didn't found any way. Same master game can crashes or not. It doesn't seem an issue related with players. OSX and Linux crashes more easilly.

 - Does it work to "Load the auto-saved game" after the crash?

I didn't tried myself :(
A friend of mine says "load auto-saved game" works fine. I'll try it next time.
 
And about #6, have you tried setting the LANG environment variable
before starting Eliot from the terminal?

Yes, I do, with no luck. It works fine in Windows and Linux, but I was unable to achieve it on OSX. Changing primary system language by UI didn't work either. I'm not an OSX user, may be I've lost some step, but something is wrong, because it doesn't work out-the-box.

Cheers,
Joan Montané

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