--- Begin Message ---
Subject: |
24.2.50; Gomoku displays statistics in other buffers |
Date: |
Wed, 31 Oct 2012 12:23:41 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/24.2.50 (gnu/linux) |
0. emacs -Q
1. M-x gomoku
2. Answer the question to start playing, or type C-g.
3. C-x k to kill the *Gomoku* buffer.
=> Now the current buffer is *scratch*; note the mode line text:
" U:**- *scratch* All L5 (Lisp Interaction) "
4. M-x gomoku
=> The mode line of *scratch* now looks like this:
" U:**- *scratch* All L5 (Lisp Interaction: Won 0, lost 0) "
As a result of killing the *Gomoku* buffer in step 3, the gomoku command
in step 4 tests gomoku-game-in-progress, and because its value is still
t (since the game was not finished), gomoku-terminate-game is called,
which in turn calls gomoku-display-statistics, which changes the mode
line of the current buffer, which is still *scratch* here. The patch
below prevents this by ensuring the mode line is only changed if the
*Gomoku* buffer is current.
In addition, the patch changes "Won" to "won", which I believe conforms
to standard practice in English for use of capitalization after a colon
(cf. http://en.wikipedia.org/wiki/Colon_%28punctuation%29) and looks
better to me. (However, the patch doesn't change the use of
mode-line-process for displaying the statistics, despite the comment
acknowledging that this is not clean.)
In GNU Emacs 24.2.50.1 (x86_64-suse-linux-gnu, GTK+ Version 3.4.4)
of 2012-10-27 on rosalinde
Bzr revision: 110689 address@hidden
Windowing system distributor `The X.Org Foundation', version 11.0.11203000
System Description: openSUSE 12.2 (x86_64)
2012-10-31 Stephen Berman <address@hidden>
* play/gomoku.el (gomoku-display-statistics): Update mode line
only when Gomoku buffer is current. Don't capitalize "won", to
conform to standard practice. (Bug#xxxxxx)
=== modified file 'lisp/play/gomoku.el'
--- lisp/play/gomoku.el 2012-09-01 01:04:26 +0000
+++ lisp/play/gomoku.el 2012-10-31 10:25:10 +0000
@@ -1054,16 +1054,18 @@
(defun gomoku-display-statistics ()
"Obnoxiously display some statistics about previous games in mode line."
- ;; We store this string in the mode-line-process local variable.
- ;; This is certainly not the cleanest way out ...
- (setq mode-line-process
- (format ": Won %d, lost %d%s"
- gomoku-number-of-human-wins
- gomoku-number-of-emacs-wins
- (if (zerop gomoku-number-of-draws)
- ""
- (format ", drew %d" gomoku-number-of-draws))))
- (force-mode-line-update))
+ ;; Update mode line only when Gomoku buffer is current (bug#xxxxxx).
+ (when (string= (buffer-name) gomoku-buffer-name)
+ ;; We store this string in the mode-line-process local variable.
+ ;; This is certainly not the cleanest way out ...
+ (setq mode-line-process
+ (format ": won %d, lost %d%s"
+ gomoku-number-of-human-wins
+ gomoku-number-of-emacs-wins
+ (if (zerop gomoku-number-of-draws)
+ ""
+ (format ", drew %d" gomoku-number-of-draws))))
+ (force-mode-line-update)))
(defun gomoku-switch-to-window ()
"Find or create the Gomoku buffer, and display it."
--- End Message ---
--- Begin Message ---
Subject: |
Re: bug#12771: 24.2.50; Gomoku displays statistics in other buffers |
Date: |
Thu, 01 Nov 2012 10:25:50 +0800 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/24.2.50 (gnu/linux) |
Stephen Berman <address@hidden> writes:
> As a result of killing the *Gomoku* buffer in step 3, the gomoku command
> in step 4 tests gomoku-game-in-progress, and because its value is still
> t (since the game was not finished), gomoku-terminate-game is called,
> which in turn calls gomoku-display-statistics, which changes the mode
> line of the current buffer, which is still *scratch* here. The patch
> below prevents this by ensuring the mode line is only changed if the
> *Gomoku* buffer is current.
Committed, thanks.
--- End Message ---