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bug#46190: closed ([PATCH] gnu: teeworlds: Fix audio)


From: GNU bug Tracking System
Subject: bug#46190: closed ([PATCH] gnu: teeworlds: Fix audio)
Date: Sun, 31 Jan 2021 15:59:02 +0000

Your message dated Sun, 31 Jan 2021 16:58:47 +0100
with message-id <87lfc9drns.fsf@nicolasgoaziou.fr>
and subject line Re: [bug#46190] [PATCH] gnu: teeworlds: Fix audio
has caused the debbugs.gnu.org bug report #46190,
regarding [PATCH] gnu: teeworlds: Fix audio
to be marked as done.

(If you believe you have received this mail in error, please contact
help-debbugs@gnu.org.)


-- 
46190: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=46190
GNU Bug Tracking System
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--- Begin Message --- Subject: [PATCH] gnu: teeworlds: Fix audio Date: Sat, 30 Jan 2021 13:56:57 +0100
Hi,

attached patch switches teeworlds’s build to cmake, which fixes the
audio issue.  Looks like cmake has a feature check for wavpack, which
the bam build system does not have and thus it selects the wrong code
path, causing wavpack to fail loading audio files.

Cheers,
Lars

Attachment: 0001-gnu-teeworlds-Fix-audio.patch
Description: Text Data


--- End Message ---
--- Begin Message --- Subject: Re: [bug#46190] [PATCH] gnu: teeworlds: Fix audio Date: Sun, 31 Jan 2021 16:58:47 +0100 User-agent: Gnus/5.13 (Gnus v5.13) Emacs/27.1 (gnu/linux)
Hello,

Lars-Dominik Braun <lars@6xq.net> writes:

> Subject: [PATCH] gnu: teeworlds: Fix audio
>
> * gnu/packages/games.scm (teeworlds)[source]: Enable recursive cloning
> [build-system]: Switch to cmake-build-system
> [arguments]: Remove custom phases 'build and 'install
> [inputs]: Add openssl
> [native-inputs]: Remove bam
> [license]: Add map/language data license

Applied. Thank you.

Regards,
-- 
Nicolas Goaziou


--- End Message ---

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