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Subject: |
Add "Vice" commodore emulator |
Date: |
Wed, 11 Mar 2020 22:18:13 -0400 |
User-agent: |
mu4e 1.2.0; emacs 26.3 |
Here's a patch to add the "vice" commodore emulator. It builds and
works, but has some vices of its own (har har).
- It ships with the original Kernal/Basic from the c64 (and other
systems), including the payload for the original Microsoft Basic.
That's... probably not ok for Guix.
- One solution is coming out of the Mega65 project (a damn cool project
in general):
https://github.com/MEGA65/open-roms
(Just look how cool the Mega65 hardware is, btw!)
https://www.youtube.com/watch?v=aEhZfkQ3bAk
- It really stutters a lot for me. I don't know why. I tried turning
off all the graphical extras and turning on the fastsid audio system
in the config system and it's still slow. I can't even run
robotfindskitten at full speed:
https://pezi-pink.itch.io/c64-robotfindskitten
(good FOSS test program, btw.)
Oh well. What should be done now? Not sure, and thoughts welcome.
- Chris
PS: learning 6502 assembly is really fun! Here's a good resource:
https://skilldrick.github.io/easy6502/
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--- Begin Message ---
Subject: |
Re: bug#40033: Add "Vice" commodore emulator |
Date: |
Thu, 07 Apr 2022 15:30:18 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/27.2 (gnu/linux) |
Hi,
On Tue, 17 Mar 2020 at 17:17, Christopher Lemmer Webber
<cwebber@dustycloud.org> wrote:
> Ludovic Courtès writes:
>> You mean it ships the ROM as a pre-built proprietary binary?
>> That wouldn’t be OK. :-/
>
> Yes, they are the original binary ROMs shipped on the C64.
>
> The funny thing is it's in the data/ directory. Lispers love to say
> that "code and data and data is code"; in this case, at least data/ has
> object code. ;)
>
> I agree that it isn't acceptable for Guix.
Therefore, it is tempting to close it. :-)
>>> - One solution is coming out of the Mega65 project (a damn cool project
>>> in general):
>>> https://github.com/MEGA65/open-roms
>>
>> Do you know if that could actually work? That would be perfect.
>
> I think they don't work perfectly, but can work for some things. It
> would be nice to support it.
>
> I don't have time, but I invite someone else to give a try at building
> the mega65 open-roms package and linking it in. So I may have to leave
> this at a "passing this along to a future community member" stage of
> packaging.
>
> If someone else can try packaging the mega65 ROMs (honestly don't know
> how hard it is to do), I can at least help playtest. It would be really
> good for computing history purposes to free one of the blobs holding us
> back from exploring past computing systems!
Well, after more than 2 years without any interaction, I am not
convinced it is worth to keep this open. Therefore, I am closing.
If I miss a point and you think it is worth to keep it open for
«"passing this along to a future community member" stage of packaging»,
feel free to reopen.
Cheers,
simon
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