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Re: Inefficient redisplay
From: |
Eli Zaretskii |
Subject: |
Re: Inefficient redisplay |
Date: |
Tue, 13 Apr 2010 23:05:02 +0300 |
> From: Stefan Monnier <address@hidden>
> Cc: address@hidden
> Date: Mon, 12 Apr 2010 17:46:21 -0400
>
> > Also, what _is_ the problem, exactly? Is that only that jit-lock
> > misbehaves, or is there something else? You said in your original
> > mail that "redisplay code somehow seems to treat nhexl-mode's buffers
> > as one single long-line", but what are the symptoms of this?
>
> Several problems:
> 1- it seems that I'm not able to have position N displayed without
> having all positions 1..N with fontified set to non-nil (I.e. I have
> to have all the prefix of the buffer fontified). That's a major
> problem since I use overlays: if N is large, that implies a large
> number of overlays, which implies serious performance problems.
> 2- performance sucks. Maybe it's because of 1, but it's probably not
> only due to that, because performance is better when I go back to the
> beginning of the buffer (which doesn't remove overlays).
I'm not sure I see the root cause yet, or even the most expensive
part, but one thing seems to be quite clear: the way you move overlays
disables quite a few of redisplay optimizations. For example, if I
just move cursor, in a normal buffer redisplay calls
try_cursor_movement, and that's it. But in a buffer under nhexl-mode,
try_cursor_movement is not even called because of this condition:
current_matrix_up_to_date_p
= (!NILP (w->window_end_valid)
&& !current_buffer->clip_changed
&& !current_buffer->prevent_redisplay_optimizations_p
&& XFASTINT (w->last_modified) >= MODIFF
&& XFASTINT (w->last_overlay_modified) >= OVERLAY_MODIFF);
It seems like the games you play in post-command-hook constantly
increment OVERLAY_MODIFF, and that prevents this optimization.
Instead, redisplay invokes try_window_id, which promptly gives up
here:
if (current_buffer->clip_changed
|| current_buffer->prevent_redisplay_optimizations_p)
GIVE_UP (3);
because someone turned on the prevent_redisplay_optimizations_p flag
(I don't yet know why). Then try_window is called, which is much
heavier, and it does the job. This happens for every cursor movement!
Why do you need to modify overlays in a post-command-hook? That seems
to be at least part of the trouble.
- Inefficient redisplay, Stefan Monnier, 2010/04/12
- Re: Inefficient redisplay, Eli Zaretskii, 2010/04/12
- Re: Inefficient redisplay, Stefan Monnier, 2010/04/12
- Re: Inefficient redisplay, Eli Zaretskii, 2010/04/12
- Re: Inefficient redisplay, Stefan Monnier, 2010/04/12
- Re: Inefficient redisplay,
Eli Zaretskii <=
- Re: Inefficient redisplay, Eli Zaretskii, 2010/04/14
- Re: Inefficient redisplay, Stefan Monnier, 2010/04/15
- Re: Inefficient redisplay, Eli Zaretskii, 2010/04/15
- Re: Inefficient redisplay, Stefan Monnier, 2010/04/15