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From: | Dmitry Gutov |
Subject: | Re: What is the most useful potential feature which Emacs lacks? |
Date: | Sun, 17 May 2020 04:31:16 +0300 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.7.0 |
On 14.05.2020 19:35, Christopher Lemmer Webber wrote:
- An alternate line of thinking mentioned by my friend, frustrated by the calls to "streamline Blender", was to bring up a talk or paper or something they heard about Super Mario Bros being an excellent first UI: the game has a significant amount of complexity, but that complexity is*gradually introduced to the player*, and in an intuitive way.
I don't know if we can honestly say that Super Mario Bros is a complex game, but the principle can probably be applied everywhere to some degree.
For Emacs, it could probably be used to create some tutorial with gradually ramping up the complexity of tasks.
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