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master b857ea2: * lisp/play/5x5.el: Fix typo. Remove redundant :group ar
From: |
Stefan Kangas |
Subject: |
master b857ea2: * lisp/play/5x5.el: Fix typo. Remove redundant :group args. |
Date: |
Mon, 14 Dec 2020 12:09:04 -0500 (EST) |
branch: master
commit b857ea24f7bc5288faa920e6c3174cf1ee958b70
Author: Stefan Kangas <stefan@marxist.se>
Commit: Stefan Kangas <stefan@marxist.se>
* lisp/play/5x5.el: Fix typo. Remove redundant :group args.
---
lisp/play/5x5.el | 22 +++++++---------------
1 file changed, 7 insertions(+), 15 deletions(-)
diff --git a/lisp/play/5x5.el b/lisp/play/5x5.el
index 3d4843a..5ab1493 100644
--- a/lisp/play/5x5.el
+++ b/lisp/play/5x5.el
@@ -31,7 +31,7 @@
;; o The code for updating the grid needs to be re-done. At the moment it
;; simply re-draws the grid every time a move is made.
;;
-;; o Look into tarting up the display with color. gamegrid.el looks
+;; o Look into starting up the display with color. gamegrid.el looks
;; interesting, perhaps that is the way to go?
;;; Thanks:
@@ -47,8 +47,6 @@
;;; Code:
-;; Things we need.
-
(eval-when-compile (require 'cl-lib))
;; Customize options.
@@ -60,33 +58,27 @@
(defcustom 5x5-grid-size 5
"Size of the playing area."
- :type 'integer
- :group '5x5)
+ :type 'integer)
(defcustom 5x5-x-scale 4
"X scaling factor for drawing the grid."
- :type 'integer
- :group '5x5)
+ :type 'integer)
(defcustom 5x5-y-scale 3
"Y scaling factor for drawing the grid."
- :type 'integer
- :group '5x5)
+ :type 'integer)
(defcustom 5x5-animate-delay .01
"Delay in seconds when animating a solution crack."
- :type 'number
- :group '5x5)
+ :type 'number)
(defcustom 5x5-hassle-me t
"Should 5x5 ask you when you want to do a destructive operation?"
- :type 'boolean
- :group '5x5)
+ :type 'boolean)
(defcustom 5x5-mode-hook nil
"Hook run on starting 5x5."
- :type 'hook
- :group '5x5)
+ :type 'hook)
;; Non-customize variables.
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