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master e4ed7e0ce9: Reset Motif DND protocol numbers when writing targets
From: |
Po Lu |
Subject: |
master e4ed7e0ce9: Reset Motif DND protocol numbers when writing targets table |
Date: |
Wed, 20 Apr 2022 04:06:27 -0400 (EDT) |
branch: master
commit e4ed7e0ce97528b2130c33326179a10d6133ce92
Author: Po Lu <luangruo@yahoo.com>
Commit: Po Lu <luangruo@yahoo.com>
Reset Motif DND protocol numbers when writing targets table
* src/xterm.c (xm_setup_dnd_targets): Set header.protocol to 0
when writing table.
---
src/xterm.c | 14 +++++++++++---
1 file changed, 11 insertions(+), 3 deletions(-)
diff --git a/src/xterm.c b/src/xterm.c
index 92c8ac09c9..0243b3cf96 100644
--- a/src/xterm.c
+++ b/src/xterm.c
@@ -1662,9 +1662,17 @@ xm_setup_dnd_targets (struct x_display_info *dpyinfo,
}
if (!rc)
- xm_write_targets_table (dpyinfo->display, drag_window,
- dpyinfo->Xatom_MOTIF_DRAG_TARGETS,
- &header, recs);
+ {
+ /* Some implementations of Motif DND set the protocol version of
+ just the targets table to 1 without actually changing the
+ data format. To avoid confusing Motif when that happens, set
+ it back to 0. There will probably be no more updates to the
+ protocol either. */
+ header.protocol = 0;
+ xm_write_targets_table (dpyinfo->display, drag_window,
+ dpyinfo->Xatom_MOTIF_DRAG_TARGETS,
+ &header, recs);
+ }
XUngrabServer (dpyinfo->display);
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