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master 865338150e: Use frame-monitor-attributes in gamegrid
From: |
Robert Pluim |
Subject: |
master 865338150e: Use frame-monitor-attributes in gamegrid |
Date: |
Fri, 2 Sep 2022 05:36:31 -0400 (EDT) |
branch: master
commit 865338150eabb5d221cffc79f549a87c26c4ec68
Author: Robert Pluim <rpluim@gmail.com>
Commit: Robert Pluim <rpluim@gmail.com>
Use frame-monitor-attributes in gamegrid
* lisp/play/gamegrid.el (gamegrid-calculate-glyph-size): Use
`frame-monitor-attributes' to get the frame attributes directly
instead of iterating over `display-monitor-attributes-list'.
---
lisp/play/gamegrid.el | 6 +-----
1 file changed, 1 insertion(+), 5 deletions(-)
diff --git a/lisp/play/gamegrid.el b/lisp/play/gamegrid.el
index 8cff67c5bc..4e4982e7b0 100644
--- a/lisp/play/gamegrid.el
+++ b/lisp/play/gamegrid.el
@@ -80,12 +80,8 @@ directory will be used.")
(defun gamegrid-calculate-glyph-size ()
"Calculate appropriate glyph size in pixels based on display resolution.
Return a multiple of 8 no less than 16."
- (let (atts
+ (let ((atts (frame-monitor-attributes))
y-pitch)
- (dolist (mon (display-monitor-attributes-list))
- (when-let ((frames (alist-get 'frames mon))
- (match (memq (selected-frame) frames)))
- (setq atts mon)))
(setq y-pitch (cond
(atts
(/ (nth 4 (assq 'geometry atts))
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