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master 61e4964a8a 1/2: Improve scroll interpolation in pixel-s-precision
From: |
Po Lu |
Subject: |
master 61e4964a8a 1/2: Improve scroll interpolation in pixel-s-precision-mode |
Date: |
Wed, 21 Sep 2022 07:33:06 -0400 (EDT) |
branch: master
commit 61e4964a8ad2e911928136c1f1667eb5ff55149e
Author: Po Lu <luangruo@yahoo.com>
Commit: Po Lu <luangruo@yahoo.com>
Improve scroll interpolation in pixel-s-precision-mode
* lisp/pixel-scroll.el (pixel-scroll-precision-interpolate): New
arg FACTOR. Use it to determine the interpolation factor if
non-nil. Also, clear scroll remainder if direction changes, and
determine deltas based on the absolute amount of time passed.
(bug#57967)
(pixel-scroll-interpolate-down, pixel-scroll-interpolate-up):
Pass factor of 0 to scroll exactly 1 page.
---
lisp/pixel-scroll.el | 40 ++++++++++++++++++++++++++--------------
1 file changed, 26 insertions(+), 14 deletions(-)
diff --git a/lisp/pixel-scroll.el b/lisp/pixel-scroll.el
index c4d59728ae..a04a34b01e 100644
--- a/lisp/pixel-scroll.el
+++ b/lisp/pixel-scroll.el
@@ -603,19 +603,25 @@ the height of the current window."
(when (< delta 0)
(set-window-vscroll nil (- delta) t t)))))
-(defun pixel-scroll-precision-interpolate (delta &optional old-window)
+(defun pixel-scroll-precision-interpolate (delta &optional old-window factor)
"Interpolate a scroll of DELTA pixels.
OLD-WINDOW is the window which will be selected when redisplay
takes place, or nil for the current window. This results in the
-window being scrolled by DELTA pixels with an animation."
+window being scrolled by DELTA pixels with an animation. FACTOR
+is a scale by which DELTA will be modified. If nil, it defaults
+to `pixel-scroll-precision-interpolation-factor'."
(let ((percentage 0)
(total-time pixel-scroll-precision-interpolation-total-time)
- (factor pixel-scroll-precision-interpolation-factor)
+ (factor (or factor pixel-scroll-precision-interpolation-factor))
(last-time (float-time))
- (time-elapsed 0.0)
+ (time-elapsed 0)
(between-scroll pixel-scroll-precision-interpolation-between-scroll)
(rem (window-parameter nil 'interpolated-scroll-remainder))
- (time (window-parameter nil 'interpolated-scroll-remainder-time)))
+ (time (window-parameter nil 'interpolated-scroll-remainder-time))
+ (last-delta 0))
+ (unless (or (not rem) (eq (< delta 0) (< rem 0)))
+ ;; The direction changed. Clear the remainder.
+ (setq rem nil))
(when (and rem time
(< (- (float-time) time) 1.0)
(eq (< delta 0) (< rem 0)))
@@ -632,14 +638,14 @@ window being scrolled by DELTA pixels with an animation."
(setq time-elapsed (+ time-elapsed
(- (float-time) last-time))
percentage (/ time-elapsed total-time))
- (let ((throw-on-input nil))
+ (let* ((throw-on-input nil)
+ (absolute-delta (* (min 1 percentage) delta factor))
+ (relative-delta (abs
+ (round (- absolute-delta
last-delta)))))
+ (setq last-delta absolute-delta)
(if (< delta 0)
- (pixel-scroll-precision-scroll-down
- (ceiling (abs (* (* delta factor)
- (/ between-scroll total-time)))))
- (pixel-scroll-precision-scroll-up
- (ceiling (* (* delta factor)
- (/ between-scroll total-time))))))
+ (pixel-scroll-precision-scroll-down relative-delta)
+ (pixel-scroll-precision-scroll-up relative-delta)))
(setq last-time (float-time)))
(if (< percentage 1)
(progn
@@ -819,14 +825,20 @@ It is a vector of the form [ VELOCITY TIME SIGN ]."
"Interpolate a scroll downwards by one page."
(interactive)
(if pixel-scroll-precision-interpolate-page
- (pixel-scroll-precision-interpolate (- (window-text-height nil t)))
+ (pixel-scroll-precision-interpolate (- (window-text-height nil t))
+ ;; Don't use an
+ ;; interpolation factor,
+ ;; since we want exactly 1
+ ;; page to be scrolled.
+ 0)
(cua-scroll-up)))
(defun pixel-scroll-interpolate-up ()
"Interpolate a scroll upwards by one page."
(interactive)
(if pixel-scroll-precision-interpolate-page
- (pixel-scroll-precision-interpolate (window-text-height nil t))
+ (pixel-scroll-precision-interpolate (window-text-height nil t)
+ 0)
(cua-scroll-down)))
;;;###autoload