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[elpa] 01/02: [gnugo int] Drop redundant ‘gnugo-gate’ calls.
From: |
Thien-Thi Nguyen |
Subject: |
[elpa] 01/02: [gnugo int] Drop redundant ‘gnugo-gate’ calls. |
Date: |
Wed, 30 Apr 2014 06:31:36 +0000 |
ttn pushed a commit to branch master
in repository elpa.
commit 3f0e9993715c93d847861b39f2d81d434bc65f9c
Author: Thien-Thi Nguyen <address@hidden>
Date: Wed Apr 30 08:13:07 2014 +0200
[gnugo int] Drop redundant ‘gnugo-gate’ calls.
* packages/gnugo/gnugo.el (gnugo-undo-two-moves, gnugo-oops): ...here.
---
packages/gnugo/gnugo.el | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/packages/gnugo/gnugo.el b/packages/gnugo/gnugo.el
index 6098f6e..73e0dfe 100644
--- a/packages/gnugo/gnugo.el
+++ b/packages/gnugo/gnugo.el
@@ -2073,7 +2073,6 @@ See also `gnugo-undo-two-moves'."
However, if you are the last mover, undo only one move.
Regardless, after undoing, it is your turn to play again."
(interactive)
- (gnugo-gate)
(gnugo--climb-towards-root 0))
(defun gnugo-oops (&optional position)
@@ -2082,7 +2081,6 @@ The kept moves become a sub-gametree (variation) when
play resumes.
Prefix arg means, instead, undo repeatedly up to and including
the move which placed the stone at point, like `\\[gnugo-fancy-undo]'."
(interactive "P")
- (gnugo-gate)
(gnugo--climb-towards-root (unless position
0)
nil t))