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[elpa] master 9373919: Move game documentation into `mines-mode' docstri
From: |
Tino Calancha |
Subject: |
[elpa] master 9373919: Move game documentation into `mines-mode' docstring |
Date: |
Sat, 11 Nov 2017 07:54:09 -0500 (EST) |
branch: master
commit 93739196eab2549e9901b57f53821a84388b53a7
Author: Tino Calancha <address@hidden>
Commit: Tino Calancha <address@hidden>
Move game documentation into `mines-mode' docstring
* packages/mines/mines.el (mines)
(mines-mode): Update docstring.
---
packages/mines/mines.el | 56 ++++++++++++++++++++++++-------------------------
1 file changed, 27 insertions(+), 29 deletions(-)
diff --git a/packages/mines/mines.el b/packages/mines/mines.el
index 9304622..bcdace7 100644
--- a/packages/mines/mines.el
+++ b/packages/mines/mines.el
@@ -511,35 +511,8 @@ If called again then unflag it."
;;;###autoload
(defun mines (&optional arg)
- ;; FIXME: I think most of this doc should be moved to `mines-mode' so it
- ;; is shown to the user when he uses the standard `describe-mode' command.
"Play the minesweeper game.
-Called with a prefix prompt for the difficulty level.
-
-The target of the game is discover which cells contain mines.
-You reveal the content of the mine at point with \\[mines-dig\].
-1. If you look at one cell containing a mine you lost.
-
-2. A cell without a mine having N neighbour cells containing mines
- shows N when you look at it.
-
-3. A cell without a mine and without neighbour cells having mines
- shows the character `@' when you look at it; all adjacent cells
- are recursively revealed.
-
-For instance, following is a possible configuration:
-
-@ @ @ @ @
-1 2 2 1 @
-1 x x 1 @
-1 2 2 1 @
-@ @ @ @ @
-
-You can move between cells using the arrow keys, or using vi
-or Emacs keystrokes (↑↓→←) = (kjlh) = (pnfb).
-
-You can flag a cell as having a mine with \\[mines-flag-cell\]; if you
-call this command again, the cell is unflagged."
+Called with a prefix prompt for the difficulty level."
(interactive
(let* ((prefix current-prefix-arg)
(choice (and prefix
@@ -587,7 +560,32 @@ call this command again, the cell is unflagged."
(define-key map "1" 'mines-flag-cell)
(define-key map "m" 'mines-flag-cell)
(define-key map "r" 'mines))
- "Major mode for playing Minesweeper.")
+ "Major mode for playing Minesweeper.
+
+The target of the game is discover which cells contain mines.
+You reveal the content of the mine at point with \\[mines-dig\].
+1. If you look at one cell containing a mine you lost.
+
+2. A cell without a mine with N neighbour cells containing mines
+ shows N when you look at it.
+
+3. A cell without a mine and without neighbour cells having mines
+ shows the character `@' when you look at it; all adjacent cells
+ are recursively revealed.
+
+For instance, following is a possible configuration:
+
+@ @ @ @ @
+1 2 2 1 @
+1 x x 1 @
+1 2 2 1 @
+@ @ @ @ @
+
+You can move between cells using the arrow keys, or using vi
+or Emacs keystrokes (↑↓→←) = (kjlh) = (pnfb).
+
+You can flag a cell as having a mine with \\[mines-flag-cell\]; if you
+call this command again, the cell is unflagged.")
;;; Predicates
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