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Re: [O] org-capture-hook only when in frame?
From: |
Micah Anderson |
Subject: |
Re: [O] org-capture-hook only when in frame? |
Date: |
Tue, 20 Sep 2011 20:21:32 -0400 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/23.3 (gnu/linux) |
Tom Prince <address@hidden> writes:
> On Tue, 20 Sep 2011 18:45:31 -0400, Micah Anderson <address@hidden> wrote:
> Non-text part: multipart/signed
>>
>> I have a function to create a frame for capture mode that I can call
>> with emacsclient at any time:
>>
>> ;; Initialization of capture frames
>> (defun make-capture-frame ()
>> "Create a new frame and run org-capture"
>> (interactive)
>> (make-frame '((name . "capture") (width . 80) (height . 10)))
>> (select-frame-by-name "capture")
>> ;; Org-remember splits windows, force it to a single window
> (let ((org-capture-mode-hook))
>> (add-hook 'org-capture-mode-hook 'delete-other-windows)
>> (org-capture)
> )
>> )
> Would probably work, although there may be better ways.
Actually, it seems like I didn't need to do the hook at all, I just had
to put a (delete-other-window) after the (org-capture), like this:
(defun make-capture-frame ()
"Create a new frame and run org-capture."
(interactive)
(make-frame '((name . "capture") (width . 80 ) (height . 10)))
(select-frame-by-name "capture")
(org-capture)
(delete-other-windows)
)
Now I am trying to get the frame to be destroyed after I've either
canceled, or saved the capture, I found these referenced on the mailing
list, and I've added them and loaded them, but for some reason they
aren't working:
(defadvice capture-finalize (after delete-capture-frame activate)
"Advise capture-finalize to close the frame if it is the capture frame"
(if (equal "capture" (frame-parameter nil 'name))
(delete-frame)))
(defadvice capture-destroy (after delete-capture-frame activate)
"Advise capture-destroy to close the frame if it is the rememeber frame"
(if (equal "capture" (frame-parameter nil 'name))
(delete-frame)))
what happens is I get the frame, I get the org-capture template, I enter
my item, I finalize it, and then I'm switched back to the scratch
buffer, rather than the frame being destroyed :P
micah