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[Enigma-cvs] enigma/data/levels ss6.lua,1.2,1.3 ss10.lua,1.5,1.6
From: |
Martin Hawlisch <address@hidden> |
Subject: |
[Enigma-cvs] enigma/data/levels ss6.lua,1.2,1.3 ss10.lua,1.5,1.6 |
Date: |
Tue, 04 Nov 2003 15:57:49 +0000 |
Update of /cvsroot/enigma/enigma/data/levels
In directory subversions:/tmp/cvs-serv32636
Modified Files:
ss6.lua ss10.lua
Log Message:
difficulty fix from Sven
Index: ss6.lua
===================================================================
RCS file: /cvsroot/enigma/enigma/data/levels/ss6.lua,v
retrieving revision 1.2
retrieving revision 1.3
diff -C2 -d -r1.2 -r1.3
*** ss6.lua 18 Oct 2003 13:49:01 -0000 1.2
--- ss6.lua 4 Nov 2003 15:57:45 -0000 1.3
***************
*** 4,8 ****
levelw = 20
levelh = 13
! difficult = (options.Difficulty==2)
create_world(levelw, levelh)
oxyd_default_flavor = "c"
--- 4,8 ----
levelw = 20
levelh = 13
! easy = (options.Difficulty==1)
create_world(levelw, levelh)
oxyd_default_flavor = "c"
***************
*** 21,30 ****
elseif c =="." then
set_stone("st-chameleon", i-1,line)
! if difficult==false then
set_item("it-extralife", i-1,line)
end
elseif c ==":" then
set_stone("st-chameleon", i-1,line)
! if difficult==false then
set_item("it-coin", i-1,line,{value=4})
end
--- 21,30 ----
elseif c =="." then
set_stone("st-chameleon", i-1,line)
! if easy then
set_item("it-extralife", i-1,line)
end
elseif c ==":" then
set_stone("st-chameleon", i-1,line)
! if easy then
set_item("it-coin", i-1,line,{value=4})
end
Index: ss10.lua
===================================================================
RCS file: /cvsroot/enigma/enigma/data/levels/ss10.lua,v
retrieving revision 1.5
retrieving revision 1.6
diff -C2 -d -r1.5 -r1.6
*** ss10.lua 27 Oct 2003 10:30:37 -0000 1.5
--- ss10.lua 4 Nov 2003 15:57:46 -0000 1.6
***************
*** 3,10 ****
levelw = 20
levelh = 13
create_world(levelw, levelh)
set_actor("ac-blackball",2,3.5, {player=0})
set_actor("ac-whiteball-small", 17.5,6.5,{player=0,controllers=1})
- difficult = (options.Difficulty==2)
fill_floor("fl-rough",0,0,levelw,levelh)
local laser1 = laser(14,2, TRUE, EAST)
--- 3,10 ----
levelw = 20
levelh = 13
+ easy = (options.Difficulty==1)
create_world(levelw, levelh)
set_actor("ac-blackball",2,3.5, {player=0})
set_actor("ac-whiteball-small", 17.5,6.5,{player=0,controllers=1})
fill_floor("fl-rough",0,0,levelw,levelh)
local laser1 = laser(14,2, TRUE, EAST)
***************
*** 17,21 ****
set_item("it-hollow", i-1,line,{essential=1})
elseif c=="b" then
! if difficult==FALSE then
set_item("it-spade", i-1,line)
end
--- 17,21 ----
set_item("it-hollow", i-1,line,{essential=1})
elseif c=="b" then
! if easy then
set_item("it-spade", i-1,line)
end
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Martin Hawlisch <address@hidden> <=