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Re: [Enigma-devel] New BBE-Version
From: |
g_freiherz |
Subject: |
Re: [Enigma-devel] New BBE-Version |
Date: |
Mon, 20 Oct 2003 05:26:51 +0200 |
I had several more crashes of BBE while trying to navigate through
deep paths in the Save/Open File dialog.
I created another very simple level, activated ANT.LUA support and
saved the level. It was not playable in enigma since the marble
spawned on a tile without a floor and could not be moved. In the
resulting lua file I found these two lines:
cells["#"]=cell{parent={{file_oxyd,"a"}}}
cells["$"]=cell{actor={"ac-blackball",{player=0}}}
Shouldn't it rather be:
cells["#"]=cell{parent={file_oxyd,"a"}}
cells["$"]=cell{parent=cells[" "], actor={"ac-blackball",{player=0}}}
or something to that effect? Anyway, BBE seems to be far from perfect
but already a big timesaver for level designers. Keep up the good
work.
Peter