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[Enigma-devel] New Level "Netsok I"
From: |
Raoul |
Subject: |
[Enigma-devel] New Level "Netsok I" |
Date: |
Fri, 09 Mar 2007 15:51:13 +0100 |
User-agent: |
IceDove 1.5.0.9 (X11/20061220) |
Hi,
New Level: "Netsok I"
-- Raoul
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance";
xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd"
xmlns:el="http://enigma-game.org/schema/level/1";>
<el:protected>
<el:info el:type="level">
<el:identity el:title="Netsok I" el:subtitle="Sokoban for two"
el:id="raoul28"/>
<el:version el:score="1" el:release="1" el:revision="0"
el:status="stable"/>
<el:author el:name="Raoul Bourquin" el:email="" el:homepage=""/>
<el:copyright>Copyright © 2007 Raoul Bourquin</el:copyright>
<el:license el:type="GPL v2.0 or above" el:open="true"/>
<el:compatibility el:enigma="0.92">
</el:compatibility>
<el:modes el:easy="true" el:single="true" el:network="false"/>
<el:score el:easy="4:51" el:difficult="-"/>
</el:info>
<el:luamain><![CDATA[
-- GENERAL --
levelh = 13
levelw = 20
create_world(levelw, levelh)
fill_floor("fl-abyss")
fill_floor("fl-rock",1,1,3,11)
fill_floor("fl-rock",5,1,10,11)
fill_floor("fl-rock",16,1,3,11)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c=="o" then
oxyd(i-1,line)
elseif c=="#" then
set_stone("st-marble",i-1,line)
elseif c=="G" then
set_stone("st-glass",i-1,line)
elseif c=="a" then
set_stone("st-glass",i-1,line)
set_floor("fl-abyss",i-1,line)
elseif c=="B" then
if not difficult then
set_stone("st-black4",i-1,line)
else
set_stone("st-black1",i-1,line)
end
elseif c=="W" then
if not difficult then
set_stone("st-white4",i-1,line)
else
set_stone("st-white1",i-1,line)
end
elseif c=="O" then
set_stone("st-yinyang2",i-1,line)
elseif c=="?" then
set_stone("st-yinyang1",i-1,line)
elseif c=="K" then
set_stone("st-shogun-sml",i-1,line)
set_floor("fl-abyss",i-1,line)
elseif c=="D" then
set_item("it-shogun-l",i-1,line)
--set_floor("fl-abyss",i-1,line)
elseif c=="S" then
set_stone("st-laser-s",i-1,line,{name="l1", on=false})
elseif c=="N" then
set_stone("st-laser-n",i-1,line,{name="l2", on=false})
elseif c=="2" then
set_stone("st-mirror-p/",i-1,line)
elseif c=="1" then
set_stone("st-mirror-p\\",i-1,line)
elseif c=="s" then
set_stone("st-bolder-s",i-1,line)
set_item("it-seed",i-1,line)
elseif c=="n" then
set_stone("st-bolder-n",i-1,line)
set_item("it-seed",i-1,line)
end
end
end
renderLine(00 , " ")
renderLine(01 , " 21S aaaa#####a 2G1 ")
renderLine(02 , " GnG #####OWO## GoG ")
renderLine(03 , " G G #OOOB ?O# G G ")
renderLine(04 , " G G #B###K D?# G G ")
renderLine(05 , " G G #?OO?W ?# G G ")
renderLine(06 , " G G #?W#BW#B?# G G ")
renderLine(07 , " G G #? B?OO?# G G ")
renderLine(08 , " G G #?D K###W# G G ")
renderLine(09 , " G G #O? WOOO# G G ")
renderLine(10 , " GoG ##OBO##### GsG ")
renderLine(11 , " 1G2 a#####aaaa N12 ")
renderLine(12 , " ")
-- Special
Signal("it(12 4)","st(16 11)")
Signal("it(7 8)","st(3 1)")
set_actor("ac-blackball", 9.5,6.5, {player=0})
set_actor("ac-whiteball", 10.5,6.5, {player=1})
set_item("it-yinyang",9,6)
set_item("it-yinyang",10,6)
]]></el:luamain>
<el:i18n>
<el:string el:key="title">
<el:english el:translate="false"/>
</el:string>
</el:i18n>
</el:protected>
</el:level>
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Raoul <=