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Re: [Enigma-devel] Enigma for Maemo r1059


From: Pipeline
Subject: Re: [Enigma-devel] Enigma for Maemo r1059
Date: Sun, 2 Mar 2008 16:14:27 -0500

Looks great. Even though i never felt need to fill in border areas, i am starting to like your adding the background image to fill it out :)

Can you update the key bindings to make dpad left/right cycle inventory and up/down to set speed (in client.cc) :

case SDLK_LEFT: if (IS_MAEMO) { rotate_inventory(+1); } else set_mousespeed(options::GetMouseSpeed() - 1); break; case SDLK_RIGHT: if (IS_MAEMO) { rotate_inventory(-1); } else set_mousespeed(options::GetMouseSpeed() + 1); break;

case SDLK_UP: if (IS_MAEMO) { set_mousespeed(options::GetMouseSpeed() + 1); } else user_input_previous(); break; case SDLK_DOWN: if (IS_MAEMO) { set_mousespeed(options::GetMouseSpeed() - 1); } else user_input_next(); break;


----- Original Message ----- From: "Till Harbaum / Lists" <address@hidden>
To: <address@hidden>
Sent: Sunday, March 02, 2008 3:38 PM
Subject: [Enigma-devel] Enigma for Maemo r1059


Hi,

i am currently uploading my first wide screen version to my test server, It's
based on todays svn r1059, includes all my earlier patches and now uses
800x480 wide screen. All screens except the game screen are just extended.
The game screen has a simple border based on the menu background and the
enigma logo.

See http://www.harbaum.org/enigma-wide.jpg to see a screenshot of this.

Till


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