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Re: [Enigma-devel] new level submission wanderer on enigma by mecke
From: |
Ronald Lamprecht |
Subject: |
Re: [Enigma-devel] new level submission wanderer on enigma by mecke |
Date: |
Sun, 23 Mar 2008 18:40:10 +0100 |
User-agent: |
Thunderbird 2.0.0.12 (Windows/20080213) |
Hi Thomas,
address@hidden wrote:
Hi,
here is a new creation for to test
have fun
thomas
Just returned to your levels and noticed that due to the enabling of
more strict level checks many of your BBE levels fail to load on the
current development version. Again it is not your fault but old
undetected BBE bugs that do reveal now. But it is better to detect the
bugs than to ignore them as the BBE generated levels may behave in
another way than the author did intend. Here are the two inconsistencies
that I noticed:
BBE does attribute lasers with a not existing "init" variable:
SetAttrib(enigma.GetStone(25,18),"init",FALSE)
The API 1 attribute to create a switched on or off laser is: "on" with
values TRUE and FALSE.
BBE uses attribute "force" on wormholes and magnets, but the attribute
is called "strength":
SetAttrib(enigma.GetItem(57,36),"force",10)
Please correct these lines in your levels by hand. Thanks.
Concerning this new level "wanderer on enigma" I would like to ask you
to choose anther title. The reason is simple - there is an old puzzle
game called "wanderer"
(http://www.steveshipway.org/software/wanderer/f_wanderer.html) and it
is likely that a future version of Enigma will include support for it.
BTW would you object using upper and lower case in your level titles
conforming to English "standards"?
Thanks for your contributions,
Ronald