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From: | Ronald Lamprecht |
Subject: | Re: [Enigma-devel] Level "Crossfire in the making" |
Date: | Sun, 13 Apr 2008 19:37:31 +0200 |
User-agent: | Thunderbird 2.0.0.12 (Windows/20080213) |
Hi, Johannes HXXsing wrote:
[...]To guarantee fair distributions and levels that are solvable the author can declare minimum and maximum conditions and groups of oxyds like:wo:shuffleOxyd({grp1, max=0}, {grp1, grp2, min=2}, {grp1, grp3, min=1, max=1})As a shortcut groups of oxyds can be declared to be positioned either circular or linear. This declaration expands to all rules necessary to avoid any neighbour oxyd pairs. wo:shuffleOxyd({grp(ox1, ox2, ox3, ox4, ox5, ox6), circular=true}, {grp2, linear=true})This is your internal spec and you know what circular and linear shuffling means, right? To make its way into userdocumentation this section may need some clarification. If you like, I can give you a hand with that.
It is very short, but it is not an internal spec. I did publish the complete draft on this list:
http://lists.gnu.org/archive/html/enigma-devel/2007-10/msg00000.html The short excerpt has just been a minor update out of version 0.6.In the last two month I wrote about 2500 lines reference manual for the new API. Of course it is available in the source code repository at Berlios. For convenience of level authors I will upload a Windows compilation of the current development trunk - stay tuned.
Yes I would be happy about everyone who gives me a helping hand :-) Reading, verifying and finishing the reference manual and testing the new API, reporting remaining bugs and finally rewriting some levels.
On a side note, I am not opposed to shuffling patterns leading to different degrees of complications. I sometimes like to be surprised if a known level is rather recreational or rather demanding. The solving times are meaningless to me anyway.
Even though I agree with you, that solving is more important than the time itself, I nearly missed the clue of your level. Besides that I know from the last years experience that if a level has even a slight chance of a shortcut due to the oxyd distribution more than 10% of the players will restart it hundred times to benefit and the other players will complain about this.
Greets, Ronald
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