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From: | Ronald Lamprecht |
Subject: | Re: [Enigma-devel] Boogies found in Enigma 1.10 revision 1244 |
Date: | Fri, 01 Aug 2008 01:55:03 +0200 |
User-agent: | Thunderbird 2.0.0.16 (Windows/20080708) |
Hi, I added the author of Enigmines who posted the level on this list. Andreas Lochmann wrote:
Alexandros Tasos schrieb:Here are some levels that do not work properly with enigma 1.10: 2. In level Enigma VIII - #7 - Enigmines, after rolling on all squaresand hitting the switch on the right room, after 10 seconds, Enigma stopsresponding.
In a few words: it is the level's Lua code that ends in an infinite loop (repeat ... until ). The engine currently trust levels to return execution sooner or later and does not have a watchthread to kill run away levels. :-(
This one is new - I was able to repeat the bug using god-mode. Explanation: Variable "score" counts the number of yet uncovered free tiles, down to zero. On zero, the oxyd stones are created. The hint-mechanism uses the score to check whether there are still unopened free tiles, before choosing one of them. However, after stepping on a mine, you can still uncover free tiles (removing its trigger this way), but the score isn't updated anymore (to prevent oxyd creation). You see this on the bars on the left and right side. The hint mechanism now thinks "Oh, there're still some free tiles!", chooses one per random, tries to access the trigger on the tile - and accesses nil, as the trigger has been removed long ago. Okay, if noone else volunteers, I will fix this. Alexandros, thanks for testing :-)
Greets, Ronald
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