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[ff3d-users] mesh adaptation with ff3d
From: |
Stephane Del Pino |
Subject: |
[ff3d-users] mesh adaptation with ff3d |
Date: |
Fri, 16 Feb 2007 13:04:11 +0100 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.6) Gecko/20050319 |
Hello Emilio.
Emilio Melero García wrote:
The variables are local now. So far i have not tried to refine the mesh
so it is not clear to me now how this should be done... How does it help
the variables being local??
Well. Local variables are a more standard behavior regarding to other
programming languages. It is a bit technical, but before, variables were
created once for all: even if the variable was declared in a loop. This
introduced a major problem for femfunction variables since they were
always defined on the same mesh. This means that the variable always
leaved on the mesh used for their creation. And this made refinement not
possible.
Shortly just considere that previously changing a variable mesh was not
possible, now it is...
And i would like to take the opportunity to raise a question...What is
the best approach to improve the numerical accuracy of ff3d
computations?. Is it always to use a finer mesh (larger computing cost)?
Well, in fact, to get a better solution you need to have a fine mesh
where it is needed or to have a better approximation.
If I remember your case, if it is possible for you to define new meshes
that are finer near gradients with gmsh, it could be a good starting
point. I am not a specialist of gmsh, but, if it can generate meshes
based on a metric definition it should work with ff3d. The computational
loop would look like :
generate a first mesh with your favorite mesher
do {
load the mesh
solve the problem on the mesh
get some adaptation criterion (gradient,...)
re-generate the mesh with your mesher using the adaptation criterion
} while(...);
I will have time next week to work on ff3d, I will try to do such a
procedure ...
After proceeding to some research on the web, I am not sure that gmsh or
netgen can do dynamic mesh adaptation, does anyone have information on
that ? Maybe Benoit ?
Best regards,
Stephane.
- [ff3d-users] compiling ff3d, Emilio Melero García, 2007/02/01
- Re: [ff3d-users] compiling ff3d, Stephane Del Pino, 2007/02/01
- Re: [ff3d-users] compiling ff3d, Emilio Melero García, 2007/02/05
- Re: [ff3d-users] compiling ff3d, Stephane Del Pino, 2007/02/05
- Re: [ff3d-users] compiling ff3d, Stephane Del Pino, 2007/02/14
- Re: [ff3d-users] compiling ff3d, Emilio Melero García, 2007/02/16
- Re: [ff3d-users] compiling ff3d, Emilio Melero García, 2007/02/16
- Re: [ff3d-users] compiling ff3d, Stephane Del Pino, 2007/02/16
- [ff3d-users] mesh adaptation with ff3d,
Stephane Del Pino <=