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Re: [fluid-dev] No reverb, no chorus with 2.1.0


From: midi-pascal
Subject: Re: [fluid-dev] No reverb, no chorus with 2.1.0
Date: Sat, 15 Feb 2020 11:30:40 -0500
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.4.1

On 2020-02-15 7:42 a.m., midi-pascal wrote:
On 2020-02-15 2:24 a.m., Tom M. via fluid-dev wrote:
As JJC already indicated, your environment is "polluted". The
fluidsynth 2.1.0 binary tries to use the libfluidsynth 2.0.2 . This
cannot work. Execute ldd ./fluidsynth to see which libfluidsynth is
being loaded. Then remove it as well as other fluidsynth leftover
installation files (e.g. headers). Make a clean rebuild of fluidsynth
2.1.0, install it and try again.

Tom

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Hi Tom,

You got it!

I rebuild fluidsynth and forced it to use the locally build libfluidsynth by setting LD_LIBRARY_PATH.

Now fluidsynth works and I can ear the reverb.

I did the same to my app but the reverb and chorus still do not work with 2.1.0.

No runtime error, but no effect.

The problem must be on my side.

Thanks a lot for your help.

Regards

Pascal


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Hi,

I found the problem in my app:

I use an audio driver based on the fluidsynth_fx sample program to get the peak output levels while playing.

When using the custom audio driver - new_fluid_audio_driver2() - there is no reverb or chorus.

When using the simple audio driver - new_fluid_audio_driver() - both reverb and chorus work but I loose the peak levels usage. Is there a way to have both?

Regards,

Pascal



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