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RE: [freesci-develop] Glutton release preparations


From: Robbert Langezaal
Subject: RE: [freesci-develop] Glutton release preparations
Date: Mon, 18 Feb 2008 11:15:56 +0100

Thank you for the update. As soon as there is an release I will be able
to do some extensive testing on Win32 platform.


-----Oorspronkelijk bericht-----
Van: address@hidden
[mailto:address@hidden Namens
Christoph Reichenbach
Verzonden: maandag 18 februari 2008 3:12
Aan: FreeSCI development mailing list
Onderwerp: [freesci-develop] Glutton release preparations

Hi everyone,

  we're hoping to package a Glutton release in about a week.  Since
Glutton is still unstable, this means that we don't have to test the
hell out of it.  On the other hand, we probably still want to avoid
unneccessary embarrassment.

  Thus, for the next week (or for however long it will take to finish
the release) starting monday, please be mindful of what you submit to
the main repository.  For feature additions and nontrivial
restructuring, please withhold the patch until after the relase (to
avoid complex interdependencies).  For other, smaller changes, please
tag the patch as "[non-release]" or something along these lines if you
feel that you do have to submit it, so that we know not to use it for
the release.  Ideally, the only patches that should go into the
repository for this week should be bugfixes, and those only if we (a)
have a rough idea of what effect they have and (b) commit some time to
testing them.

  Also, any testing this week would be appreciated.  I don't expect any
games to fully work or be finishable, but it would be interesting to see
exactly how and where they break.  We should also do a simple
functionality check with at least the major platforms-- OS X, some
Linux, Win32, all on AMD64/EM64T, and perhaps the latter two on IA32
also-- later this week, once we have a release candidate.  I can do
Linux/AMD64 and Linux/Alpha (still alive!).  Any volunteers for the
other platforms?


-- Christoph


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