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From: | Sebastian Gerlach |
Subject: | Re: [glob2-devel] Some news |
Date: | Wed, 21 Jul 2004 10:43:52 +0200 |
User-agent: | Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 |
I've tried the openGL port (made the macintosh needed #include changes) but ran in compilation problems:Sprite.cpp:62: invalid conversion from `unsigned int*' to `const GLuint*' Sprite.cpp:69: invalid conversion from `unsigned int*' to `GLuint*'
That's a classic problem for some platforms where long and int are not considered to be the same. GLuint is probably a typedefed unsigned long, so the implicit cast is not valid. Had the same problem with DPS :-) This will require explicit casts to fix.
Seb
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