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Re: [glob2-devel] Cheap trick :p
From: |
Matthew Marshall |
Subject: |
Re: [glob2-devel] Cheap trick :p |
Date: |
Sun, 22 Jan 2006 23:25:38 -0300 |
User-agent: |
KMail/1.9.1 |
On Sunday 22 January 2006 22:28, Bradley Arsenault wrote:
> On 1/22/06, Matthew Marshall <address@hidden> wrote:
> > It might be annoying for you, but for the guy doing it, it's a blast!! I
> > remember making maps specifically with this sort of thing in mind. :)
> So that entire maps strategy is about getting towers onto your walls
> so that you have a base to build in?
Not quite. The two bases were simply separated by stone (as you mention) so
that you simply had a little less space if you lost the race. And, it seems
like I remember winning despite losing the space :)
> I think the game shouldn't allow
> such cheap, quick and easy ways to gain an advantage, although its not
> all up to me.
"game shouldn't allow"
I disagree here. IMHO, the game should allow flexibility and variety in the
maps. As it is now, you can classify the maps two ways in this respect: maps
that allow this 'cheap trick' and maps that don't. If the game would not
allow things like this, you suddenly limit the variety. Thus, you limit
replayability.
MWM
- [glob2-devel] Cheap trick :p, Bradley Arsenault, 2006/01/22
- Re: [glob2-devel] Cheap trick :p, Matthew Marshall, 2006/01/22
- Re: [glob2-devel] Cheap trick :p, Bradley Arsenault, 2006/01/22
- Re: [glob2-devel] Cheap trick :p,
Matthew Marshall <=
- Re: [glob2-devel] Cheap trick :p, Bradley Arsenault, 2006/01/22
- Re: [glob2-devel] Cheap trick :p, Matthew Marshall, 2006/01/23
- Re: [glob2-devel] Cheap trick :p, Bradley Arsenault, 2006/01/23
- Re: [glob2-devel] Cheap trick :p, Matthew Marshall, 2006/01/23
- Re: [glob2-devel] Cheap trick :p, Bradley Arsenault, 2006/01/23
- Re: [glob2-devel] Cheap trick :p, Joey, 2006/01/23
- Re: [glob2-devel] Cheap trick :p, Kyle Lutze, 2006/01/23