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Re[2]: [Gnash-dev] does _height work??
From: |
Udo Giacomozzi |
Subject: |
Re[2]: [Gnash-dev] does _height work?? |
Date: |
Wed, 11 Oct 2006 17:46:15 +0200 |
Hello strk,
Wednesday, October 11, 2006, 5:41:43 PM, you wrote:
s> Ok, good. Can you fix that and document the requirement
s> in server/character.h above the appropriate functions ?
Err, problematic since I am currently working on that file for other
reasons and can't check it in. I think you only have to use the local
matrix instead of the world's one.
BTW, rotating the parent MC does *not* affect the _height property.
s> About the comments I was referring to, it seems I was
s> wrong, the comments are in _xscale and _yscale fetch
s> in sprite_instance.cpp. The same of course applies there
s> (ie: should we return a "local" scale or a "global" scale?)
Local coordinates even here (always 100 in the example).
Udo
- Re[7]: [Gnash-dev] does _height work??, (continued)
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- Re[11]: [Gnash-dev] does _height work??, Udo Giacomozzi, 2006/10/11
- Re: [Gnash-dev] does _height work??, strk, 2006/10/11
- Re[2]: [Gnash-dev] does _height work??, Udo Giacomozzi, 2006/10/11
- Re: [Gnash-dev] does _height work??, strk, 2006/10/11
- Re[2]: [Gnash-dev] does _height work??, Udo Giacomozzi, 2006/10/11
- Re: [Gnash-dev] does _height work??, strk, 2006/10/11
- Re[2]: [Gnash-dev] does _height work??,
Udo Giacomozzi <=
- Re: [Gnash-dev] does _height work??, strk, 2006/10/11
- Re[2]: [Gnash-dev] does _height work??, Udo Giacomozzi, 2006/10/11
- Re: [Gnash-dev] does _height work??, strk, 2006/10/12
- Re[2]: [Gnash-dev] does _height work??, Udo Giacomozzi, 2006/10/12
- Re: Re[2]: [Gnash-dev] does _height work??, strk, 2006/10/11
- Re: Re[2]: [Gnash-dev] does _height work??, Martin Guy, 2006/10/11
- Re[4]: [Gnash-dev] does _height work??, Udo Giacomozzi, 2006/10/11
- Re: [Gnash-dev] does _height work??, strk, 2006/10/11
- Re: [Gnash-dev] does _height work??, strk, 2006/10/11